Weird PSP *.GIM File

Textures, recreate headers, conversions, algorithms and parsing of image files
Ignis0011
Posts: 1
Joined: Mon Feb 15, 2021 3:38 am

Weird PSP *.GIM File

Post by Ignis0011 »

I'm trying to figure out how this PSP *.GIM file is read or dumped. Using GIMConv, I can somehow "replicate" the file on a near-its-size file but what I'm baffled is that the file info, which should be at the end of the file, is instead in the middle of it, just a few chunks near the beginning. If you try to dump it to png, the resulting png file is significantly smaller than its source gim file. Cutting the file to its file info won't generate an output image, any and all output combinations that I've tried won't replicate the file as it should besides the direct lossless replication that indicates that the formatting is "correct" in some way.

Hoping that somebody could shed some light into how this weird file works.
DavidAshta
Posts: 8
Joined: Sun Dec 05, 2021 10:46 pm

Re: Weird PSP *.GIM File

Post by DavidAshta »

i've opened this with Noesis ;D
fluke668
Posts: 2
Joined: Wed Jun 01, 2022 2:04 am

Re: Weird PSP *.GIM File

Post by fluke668 »

DavidAshta wrote:i've opened this with Noesis ;D


What program please
fluke668
Posts: 2
Joined: Wed Jun 01, 2022 2:04 am

GimConv

Post by fluke668 »

Bacon use it still I want kim to png?
:D