[Yulgang] 3D model (.bon) of Yulgang

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
mcjnp4864
Posts: 1
Joined: Tue Jan 19, 2021 3:55 pm

[Yulgang] 3D model (.bon) of Yulgang

Post by mcjnp4864 »

Hi there everyone,

I would like to know if there're some methods to open the model file of Yulgang?
One model consists of .bon, .skin and .ani file.

I searched once and found the python script for Neosis (which I included in the file); however, when I export the models from this script and applied texture to the model, some parts of the model were miscolored.

And I'm really noob on editing or writing codes but I just want to learn how to extract models for my guidebook (just for my collection).

If anyone is willing to teach me, I will really appreciate that and I will try my best to learn and understand.

Thank you so much.

https://drive.google.com/file/d/1brVVrabseh-1N1T3THYBWTfrJjTKyoSh/view?usp=sharing
reh
Posts: 48
Joined: Sun Apr 21, 2019 2:09 am

Re: [Yulgang] 3D model (.bon) of Yulgang

Post by reh »

Uvs look good to me:
Image
untitled.png

Which models presented this problem and in what format did you export?