Help with G.I. Joe Operation: Blackout

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
vertigoink
Posts: 3
Joined: Fri Jan 15, 2021 5:15 pm

Help with G.I. Joe Operation: Blackout

Post by vertigoink »

So I've tried the whole DX 11 wrapper even though it's on DX12 and I'm getting no where. Game is pretty awful but I have to get the vehicles for nostalgia sake and the models of the B.A.T.S and I'm hoping maybe someone figured it out?
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Help with G.I. Joe Operation: Blackout

Post by DKDave »

It's always better to try and get the data from the source. Do you have any samples of model files you can upload?
vertigoink
Posts: 3
Joined: Fri Jan 15, 2021 5:15 pm

Re: Help with G.I. Joe Operation: Blackout

Post by vertigoink »

No because I'm not able to rip any unfortunately.
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Help with G.I. Joe Operation: Blackout

Post by spiritovod »

@vertigoink: You can simply use umodel to extract models, the game is fully compatible with it.
https://www.gildor.org/smf/index.php/topic,7560.0.html
vertigoink
Posts: 3
Joined: Fri Jan 15, 2021 5:15 pm

Re: Help with G.I. Joe Operation: Blackout

Post by vertigoink »

spiritovod wrote:@vertigoink: You can simply use umodel to extract models, the game is fully compatible with it.
https://www.gildor.org/smf/index.php/topic,7560.0.html


I didn't even know umodel was compatible- you saved me so much freaking headache man, THANK YOU! :o