Good day everyone,
Im in the process of extracting a track from Enthusia Professional Racing (PS2) to experiment converting to another Racing simulation game.
For that, I need to get the track mesh with textures into 3DS Max/Blender/FBX before starting with the conversion.
I've tried several methods without sucess:
A) PCSX2 0.9.8 OBJ snaps
B) Ninja Ripper
Both methods are showing very distorted models and black meshes.
I would apreciate if someone experienced on this platform extractions could point me in the right direction.
Much apreciated.