HxD RAM Editing - The Godfather 2

Programming related discussions related to game research
venixuc
Posts: 14
Joined: Tue Aug 13, 2019 10:12 pm

HxD RAM Editing - The Godfather 2

Post by venixuc »

I've been looking for a way to change mobster names in The Godfather 2. They are presumably located in .str files inside "text" folder, which, as of now, can't be edited - strtool refuses to open them and Game Extractor shows only uncompressed text. But, if I open ram of the game with HxD, it shows every name of every character in the game. That makes editing and saving possible.
Here is a screenshot of HxD showing some Corleone names:
https://ibb.co/NKSDkMZ
But, I'd like to know how to 'inject' those ram changes when the game is launched. Thanks in advance.
deepshit
Posts: 22
Joined: Fri Aug 08, 2014 6:24 am

Re: HxD RAM Editing - The Godfather 2

Post by deepshit »

venixuc
Posts: 14
Joined: Tue Aug 13, 2019 10:12 pm

Re: HxD RAM Editing - The Godfather 2

Post by venixuc »

I used HxD only to see what's going on in the ram. The names are located in static ram. I'll see what can be done with cheat engine in the following days, but I wonder if original name length must be preserved (eg. if I wanted to change mobster name "Jeb Hanson", should the new name also have 10 characters including the spacing)