I've been experimenting with messing with game files, and I can't seem to find a way to extract .PAK files in the game Chulip. Every method I've seen online hasn't worked out, so I thought someone here might have some idea. I've attached an example .pak file.
Thanks!
Chulip (PS2) .PAK files
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Re: Chulip (PS2) .PAK files
Here's a BMS script to extract your samples:
Not sure if this method is correct but at least it extract the files so there's that.
And also no proper filenames since there's no strings indicates it in the PAK files.
Code: Select all
## Chulip (PS2) PAK extractor
## Script for QuickBMS: http://aluigi.altervista.org/quickbms.htm
for i = 0
get OFFSET long
if OFFSET == 0
break
endif
putarray 0 i OFFSET long
next i
math FILES = i
sortarray 0
for i = 0 < FILES
getarray OFFSET 0 i
math i + 1
if i == FILES
get PAK_SIZE asize
xmath SIZE "PAK_SIZE - OFFSET"
else
getarray NEXT_OFFSET 0 i
xmath SIZE "NEXT_OFFSET - OFFSET"
endif
get FNAME basename
string NAME p "%s_%03i." FNAME i
log NAME OFFSET SIZE
next
Not sure if this method is correct but at least it extract the files so there's that.
And also no proper filenames since there's no strings indicates it in the PAK files.
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Re: Chulip (PS2) .PAK files
Thank you so much!
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Re: Chulip (PS2) .PAK files
mecha_yodzilla wrote:Thank you so much!
I have been trying to get files from this exact same game, could you link me your extracted model files?
(Also how do I kiss the train person who's buried in the playground near you?)
EDIT: Got the extracted files for myself but they are in a weird format (.dat) Did you ever work out how to open these?
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Re: Chulip (PS2) .PAK files
AmiibanTNMRN wrote:mecha_yodzilla wrote:Thank you so much!
I have been trying to get files from this exact same game, could you link me your extracted model files?
(Also how do I kiss the train person who's buried in the playground near you?)
EDIT: Got the extracted files for myself but they are in a weird format (.dat) Did you ever work out how to open these?
Certainly! most of the progress i've made is contained here: https://github.com/aReallyBadDoctor/chulip
I found that there are actually models in most of the files, not just the .pak ones.
unfortunately i haven't yet been able to match images with their models, but the models all have their UVs defined, so if you can match the texture to the model, it shouldn't be too much trouble to match them up
as for the train guy, you'll need to sneak up and stop on the station he's at. he'll start to follow you, and you'll have to lead him to the Shin-Osaka station, then to the Kyoto station, then the Nagoya station, then Shin-Yokohama, then Toyko. You can read the station names by interacting with the drawings on the ground
hope this helps!
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Re: Chulip (PS2) .PAK files
mecha_yodzilla wrote:AmiibanTNMRN wrote:mecha_yodzilla wrote:Thank you so much!
I have been trying to get files from this exact same game, could you link me your extracted model files?
(Also how do I kiss the train person who's buried in the playground near you?)
EDIT: Got the extracted files for myself but they are in a weird format (.dat) Did you ever work out how to open these?
Certainly! most of the progress i've made is contained here: https://github.com/aReallyBadDoctor/chulip
I found that there are actually models in most of the files, not just the .pak ones.
unfortunately i haven't yet been able to match images with their models, but the models all have their UVs defined, so if you can match the texture to the model, it shouldn't be too much trouble to match them up
as for the train guy, you'll need to sneak up and stop on the station he's at. he'll start to follow you, and you'll have to lead him to the Shin-Osaka station, then to the Kyoto station, then the Nagoya station, then Shin-Yokohama, then Toyko. You can read the station names by interacting with the drawings on the ground
hope this helps!
Thanks! With these rips people could actually do stuff with the chulip models, and chulip could get a page on The Models Resource!
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Re: Chulip (PS2) .PAK files
Has anyone discovered where the animation is stored or indexed?