Xst Help
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Re: Xst Help
It's useless to bump if you didn't even specify the name of the game.
Who knows or remembers where that 0x05,"CSR" format is used, the only reference I found in my collection was related to Red Dead Redemption RSC files (version 6 instead of 5)
Ah, it would also be useful if you have a larger sample file for a better analysis.
Who knows or remembers where that 0x05,"CSR" format is used, the only reference I found in my collection was related to Red Dead Redemption RSC files (version 6 instead of 5)
Ah, it would also be useful if you have a larger sample file for a better analysis.
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Re: Xst Help
aluigi wrote:It's useless to bump if you didn't even specify the name of the game.
Who knows or remembers where that 0x05,"CSR" format is used, the only reference I found in my collection was related to Red Dead Redemption RSC files (version 6 instead of 5)
Ah, it would also be useful if you have a larger sample file for a better analysis.
Sorry aluigi yes red dead redemption xbox 360 game text files I am uploading repeat samples.
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Re: Xst Help
Ok I updated the script:
http://aluigi.org/bms/red_dead_redemption_rsc.bms
Since there is no decompressed size in the file, the extraction may fail on some files.
Note for search engines: keyword "\x0f\xf5\x12\xf1" / 0x0ff512f1 new xcompress magic?
http://aluigi.org/bms/red_dead_redemption_rsc.bms
Since there is no decompressed size in the file, the extraction may fail on some files.
Note for search engines: keyword "\x0f\xf5\x12\xf1" / 0x0ff512f1 new xcompress magic?
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Re: Xst Help
aluigi wrote:Ok I updated the script:
http://aluigi.org/bms/red_dead_redemption_rsc.bms
Since there is no decompressed size in the file, the extraction may fail on some files.
Note for search engines: keyword "\x0f\xf5\x12\xf1" / 0x0ff512f1 new xcompress magic?
how so new xcompress magic? i couldn't understand, sorry
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Re: Xst Help
Don't worry about that note because it's only something I left there for indexing the topic in search engines for people who will find the same sequence of bytes.
Indeed the first 3 bytes are used by the Xbox xcompress tool/format, while the last one (0xf1) is the first time I see it.
Indeed the first 3 bytes are used by the Xbox xcompress tool/format, while the last one (0xf1) is the first time I see it.