DKDave wrote:I can see that there's some structure to the file. Different bits of info are stored in separate blocks - so there are separate blocks for vertices, UVs, faces, etc., and an index block for each mesh. If I can make some sense of it, I should be able to do a script - I can't see that anyone else already has done one!
I'm been trying to get the model's for this game as well, and I was lucky enough for someone to give me a small tool he made to extract LittleBigPlanet Karting models, and I tried it with ModNation Racers since the .BIN models were the same format, and it did technically work.
You can get the tool here:
http://www.mediafire.com/file/ieqvnaw615xu1or/karting.zip/fileRequires: Node.JS to use correctly & once installed, run "npm install"
NOTE: Textures don't export correctly at all lol
Folder must be named "karting" for it to work
Exports into a (.obj)
SOME models don't export correctly, some are glitched, UV messed up, & some don't import at all.
I figured this tool can give you a solid lead on extracting the models
And somehow just saw this post after searching for a way to extract said models for months, and it looks like a solid lead without any bugs / glitches. Also looking forward to that tool!
my discord is adamk#0001 if u wanna talk thru there
also im curious of how exactly u found the model thru that program