Fatal Frame / Project Zero (PS2)
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Fatal Frame / Project Zero (PS2)
Hello,
I was trying out different scripts regardings Project Zero/Fatal Frame but they only seem to work for Fatal Frame 2/Fatal Frame 3 - just not for the first game.
Is there a matching BMS script or am I doing something just completely wrong?
Image Contents are the following: https://i.imgur.com/vyvnuC9.png
Would appreciate help - thank you.
I was trying out different scripts regardings Project Zero/Fatal Frame but they only seem to work for Fatal Frame 2/Fatal Frame 3 - just not for the first game.
Is there a matching BMS script or am I doing something just completely wrong?
Image Contents are the following: https://i.imgur.com/vyvnuC9.png
Would appreciate help - thank you.
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- Joined: Wed Oct 12, 2016 12:22 pm
Re: Fatal Frame / Project Zero (PS2)
Upload samples.
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- Joined: Fri Feb 12, 2021 2:38 pm
Project Zero 1 / Fatal Frame 1 PS2 [IMG_BD.BIN]
Hello,
I was trying this script http://aluigi.altervista.org/bms/project_zero.bms with quickbms regardings Project Zero/Fatal Frame but I get this error: your version of the game is not supported .
Can you help me?
Image Contents are the following: https://imgur.com/a/EFPKrwI
I attached samples for SLES and IMG_BD.bin.
Would appreciate help - thank you very much.
I was trying this script http://aluigi.altervista.org/bms/project_zero.bms with quickbms regardings Project Zero/Fatal Frame but I get this error: your version of the game is not supported .
Can you help me?
Image Contents are the following: https://imgur.com/a/EFPKrwI
I attached samples for SLES and IMG_BD.bin.
Would appreciate help - thank you very much.
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- Site Admin
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Re: Project Zero 1 / Fatal Frame 1 PS2 [IMG_BD.BIN]
No idea, sorry. The executable is totally different than the other games covered by that script.
IMG_BD.BIN is not even referenced in that executable...
P.S.: I merged the two topics.
IMG_BD.BIN is not even referenced in that executable...
P.S.: I merged the two topics.
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Re: Fatal Frame / Project Zero (PS2)
Thanks for the reply!
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- Joined: Fri Feb 12, 2021 2:38 pm
Re: Fatal Frame / Project Zero (PS2)
I tried this tool: https://github.com/wmltogether/ZeroUnpacker
From CMD I get this:
deless.exe IMG_BD.BIN
ELESSHeader: Bad LESS signature
Maybe I need to write different commands?
From CMD I get this:
deless.exe IMG_BD.BIN
ELESSHeader: Bad LESS signature
Maybe I need to write different commands?
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- Joined: Sun Oct 31, 2021 3:29 pm
Re: Fatal Frame / Project Zero (PS2)
I have successfully edited the game's text and font. I will write a tool when I have time
https://imgur.com/a/86U1DuQ
https://imgur.com/a/86U1DuQ
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Re: Fatal Frame / Project Zero (PS2)
lehieugch68 wrote:I have successfully edited the game's text and font. I will write a tool when I have time
https://imgur.com/a/86U1DuQ
any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?
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- Joined: Sun Oct 31, 2021 3:29 pm
Re: Fatal Frame / Project Zero (PS2)
ngovandang wrote:any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?
Very easy if you just want to export and re-import.
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Re: Fatal Frame / Project Zero (PS2)
Please share 1or3 unpacking script.
Thank you very much for your help.
Thank you very much for your help.
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Re: Fatal Frame / Project Zero (PS2)
lehieugch68 wrote:ngovandang wrote:any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?
Very easy if you just want to export and re-import.
Please share 1or3 unpacking script.
Thank you very much for your help.
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- Posts: 16
- Joined: Sun Oct 31, 2021 3:29 pm
Re: Fatal Frame / Project Zero (PS2)
JimPossible wrote:lehieugch68 wrote:ngovandang wrote:any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?
Very easy if you just want to export and re-import.
Please share 1or3 unpacking script.
Thank you very much for your help.
FF3: https://github.com/wmltogether/ZeroUnpacker
FF1:
Code: Select all
Table of contents: img_hd.bin
Data: img_bd.bin
img_hd.bin:
Start: 0x50 (read to end)
- uint (4 bytes) x 2048: Offset in img_bd.bin
- uint (4 bytes): Data length
Some archive includes TM2 files:
- uint (4 bytes): Total TM2 files
- Skip 12 bytes
- Offset of each file (4 bytes)
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Re: Fatal Frame / Project Zero (PS2)
lehieugch68 wrote:JimPossible wrote:lehieugch68 wrote:Very easy if you just want to export and re-import.
Please share 1or3 unpacking script.
Thank you very much for your help.
FF3: https://github.com/wmltogether/ZeroUnpacker
FF1:Code: Select all
Table of contents: img_hd.bin
Data: img_bd.bin
img_hd.bin:
Start: 0x50 (read to end)
- uint (4 bytes) x 2048: Offset in img_bd.bin
- uint (4 bytes): Data length
Some archive includes TM2 files:
- uint (4 bytes): Total TM2 files
- Skip 12 bytes
- Offset of each file (4 bytes)
Thank you for your reply.
Can you share the script of BMS?
I can't generate GitHub's code into a program.