Fatal Frame / Project Zero (PS2)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Aminachu
Posts: 1
Joined: Sat Dec 12, 2020 1:35 am

Fatal Frame / Project Zero (PS2)

Post by Aminachu »

Hello,

I was trying out different scripts regardings Project Zero/Fatal Frame but they only seem to work for Fatal Frame 2/Fatal Frame 3 - just not for the first game.

Is there a matching BMS script or am I doing something just completely wrong?

Image Contents are the following: https://i.imgur.com/vyvnuC9.png

Would appreciate help - thank you.
aaa801
Posts: 48
Joined: Wed Oct 12, 2016 12:22 pm

Re: Fatal Frame / Project Zero (PS2)

Post by aaa801 »

Upload samples.
Cloudstrifeff7
Posts: 4
Joined: Fri Feb 12, 2021 2:38 pm

Project Zero 1 / Fatal Frame 1 PS2 [IMG_BD.BIN]

Post by Cloudstrifeff7 »

Hello,

I was trying this script http://aluigi.altervista.org/bms/project_zero.bms with quickbms regardings Project Zero/Fatal Frame but I get this error: your version of the game is not supported .

Can you help me?

Image Contents are the following: https://imgur.com/a/EFPKrwI

I attached samples for SLES and IMG_BD.bin.

Would appreciate help - thank you very much.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Project Zero 1 / Fatal Frame 1 PS2 [IMG_BD.BIN]

Post by aluigi »

No idea, sorry. The executable is totally different than the other games covered by that script.
IMG_BD.BIN is not even referenced in that executable...

P.S.: I merged the two topics.
Cloudstrifeff7
Posts: 4
Joined: Fri Feb 12, 2021 2:38 pm

Re: Fatal Frame / Project Zero (PS2)

Post by Cloudstrifeff7 »

Thanks for the reply!
Cloudstrifeff7
Posts: 4
Joined: Fri Feb 12, 2021 2:38 pm

Re: Fatal Frame / Project Zero (PS2)

Post by Cloudstrifeff7 »

I tried this tool: https://github.com/wmltogether/ZeroUnpacker

From CMD I get this:

deless.exe IMG_BD.BIN
ELESSHeader: Bad LESS signature

Maybe I need to write different commands?
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: Fatal Frame / Project Zero (PS2)

Post by lehieugch68 »

I have successfully edited the game's text and font. I will write a tool when I have time :)

https://imgur.com/a/86U1DuQ
ngovandang
Posts: 8
Joined: Sun Jan 08, 2017 9:26 pm

Re: Fatal Frame / Project Zero (PS2)

Post by ngovandang »

lehieugch68 wrote:I have successfully edited the game's text and font. I will write a tool when I have time :)

https://imgur.com/a/86U1DuQ


any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: Fatal Frame / Project Zero (PS2)

Post by lehieugch68 »

ngovandang wrote:any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?

Very easy if you just want to export and re-import.
JimPossible
Posts: 3
Joined: Sat Dec 11, 2021 9:22 am

Re: Fatal Frame / Project Zero (PS2)

Post by JimPossible »

Please share 1or3 unpacking script.
Thank you very much for your help.
JimPossible
Posts: 3
Joined: Sat Dec 11, 2021 9:22 am

Re: Fatal Frame / Project Zero (PS2)

Post by JimPossible »

lehieugch68 wrote:
ngovandang wrote:any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?

Very easy if you just want to export and re-import.


Please share 1or3 unpacking script.
Thank you very much for your help.
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: Fatal Frame / Project Zero (PS2)

Post by lehieugch68 »

JimPossible wrote:
lehieugch68 wrote:
ngovandang wrote:any chance for making tools to unpack IMG_BD.BIN from FF1, FF2 and FF3 too?

Very easy if you just want to export and re-import.


Please share 1or3 unpacking script.
Thank you very much for your help.


FF3: https://github.com/wmltogether/ZeroUnpacker

FF1:

Code: Select all

Table of contents: img_hd.bin
Data: img_bd.bin

img_hd.bin:
Start: 0x50 (read to end)
- uint (4 bytes) x 2048: Offset in img_bd.bin
- uint (4 bytes): Data length

Some archive includes TM2 files:
- uint (4 bytes): Total TM2 files
- Skip 12 bytes
- Offset of each file (4 bytes)
JimPossible
Posts: 3
Joined: Sat Dec 11, 2021 9:22 am

Re: Fatal Frame / Project Zero (PS2)

Post by JimPossible »

lehieugch68 wrote:
JimPossible wrote:
lehieugch68 wrote:Very easy if you just want to export and re-import.


Please share 1or3 unpacking script.
Thank you very much for your help.


FF3: https://github.com/wmltogether/ZeroUnpacker

FF1:

Code: Select all

Table of contents: img_hd.bin
Data: img_bd.bin

img_hd.bin:
Start: 0x50 (read to end)
- uint (4 bytes) x 2048: Offset in img_bd.bin
- uint (4 bytes): Data length

Some archive includes TM2 files:
- uint (4 bytes): Total TM2 files
- Skip 12 bytes
- Offset of each file (4 bytes)



Thank you for your reply.
Can you share the script of BMS?

I can't generate GitHub's code into a program.