Pak TLOU - Uncharted

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
John76
Posts: 9
Joined: Fri Apr 17, 2020 11:11 pm

Pak TLOU - Uncharted

Post by John76 »

Does anyone know explain the pak file structure for TLOU or UC a bit :twisted: ?
I read on some posts that in the beginning of pak file is some offset relocation table...???

In chrrox noesis script "VRAM_DESC" is for detect textures... is it maybe "GEOMETRY_1" for verts

How to find mesh...verts... faces...bones...

How to get those offsets ?

Cheers!!!
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Pak TLOU - Uncharted

Post by DJ Normality »

The models and textures are researched
https://forum.xentax.com/viewtopic.php?f=16&t=15816
John76
Posts: 9
Joined: Fri Apr 17, 2020 11:11 pm

Re: Pak TLOU - Uncharted

Post by John76 »

Thanks...if you mean for viewers, but there is nothing about pak structure or models inside....
they keep it a top secret :!:
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Pak TLOU - Uncharted

Post by DJ Normality »

No they are extractors then you use noesis script on .NUX. to get .obj. No bones.
John76
Posts: 9
Joined: Fri Apr 17, 2020 11:11 pm

Re: Pak TLOU - Uncharted

Post by John76 »

Thanks but that's not what I'm looking for.
I know it’s hard to code and there’s little information about it!
But I ask if anyone might know more information about the pak file itself.