Does anyone know explain the pak file structure for TLOU or UC a bit ?
I read on some posts that in the beginning of pak file is some offset relocation table...???
In chrrox noesis script "VRAM_DESC" is for detect textures... is it maybe "GEOMETRY_1" for verts
How to find mesh...verts... faces...bones...
How to get those offsets ?
Cheers!!!
Pak TLOU - Uncharted
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Re: Pak TLOU - Uncharted
The models and textures are researched
https://forum.xentax.com/viewtopic.php?f=16&t=15816
https://forum.xentax.com/viewtopic.php?f=16&t=15816
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Re: Pak TLOU - Uncharted
Thanks...if you mean for viewers, but there is nothing about pak structure or models inside....
they keep it a top secret
they keep it a top secret
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Re: Pak TLOU - Uncharted
No they are extractors then you use noesis script on .NUX. to get .obj. No bones.
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Re: Pak TLOU - Uncharted
Thanks but that's not what I'm looking for.
I know it’s hard to code and there’s little information about it!
But I ask if anyone might know more information about the pak file itself.
I know it’s hard to code and there’s little information about it!
But I ask if anyone might know more information about the pak file itself.