PVR (PowerVR) Image Format (Radirgy Noa Massive - PC) -- Encoded differently? Not rendering.

Textures, recreate headers, conversions, algorithms and parsing of image files
Habanero
Posts: 55
Joined: Sat Jun 15, 2019 9:14 am

PVR (PowerVR) Image Format (Radirgy Noa Massive - PC) -- Encoded differently? Not rendering.

Post by Habanero »

tl;dr I might be extracting the images correctly, but I want to double check here. They might be encoded differently by PowerVR?

I'm interested in opening up this game's files.

https://mega.nz/folder/5xBXBK5R#hWAndjVAdhpxj7YN8EnPsg

PVR images: What was extracted with ggxdiv.exe. These don't seem to show up as valid in neither the XnView PVR plugin nor the PVRTexToolCLI, so I suspect that they weren't extracted correctly.

BIN files: The original game containers, with a GGX Archive header. The largest file, sc_gallery, has a filecut included alongside it.

There's also a QuickBMS script by chroxx here which extracts the PVR files, but again they don't seem to render properly.

If you're able to help, lemme know! Thank you.

I also made this same thread in Archive Formats since I"m not sure which is the problem here -- the proper extraction of the archive format, or the encoding of the PVR image itself.