[Vita] Freedom Wars .lmsg
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- Posts: 148
- Joined: Sat Dec 16, 2017 8:58 pm
[Vita] Freedom Wars .lmsg
Oops guys, who can create a tool to facilitate the editing of the texts of this game, a friend of mine will be very happy, he intends to translate this game into Brazilian Portuguese
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- Posts: 66
- Joined: Sun Nov 08, 2020 1:07 pm
Re: [Vita] Freedom Wars .lmsg
hnnewgames wrote:Oops guys, who can create a tool to facilitate the editing of the texts of this game, a friend of mine will be very happy, he intends to translate this game into Brazilian Portuguese
Hi, test this script, you can use reimport2 for import text back
Code: Select all
idstring "#LNG"
get unknow long
get text_num long
get skip byte
math skip - 1
get NAME basename
STRING NAME + ".txt"
getdstring zero skip
for i = 0 < text_num
getdstring ID 32
get OFFSET long
getdstring zero_textnum 12
Slog NAME OFFSET -1
next i
edit: I forgot to remove some unused parts, now I remove them
Last edited by gameside on Sun Dec 13, 2020 1:11 pm, edited 2 times in total.
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- Posts: 148
- Joined: Sat Dec 16, 2017 8:58 pm
Re: [Vita] Freedom Wars .lmsg
gameside wrote:hnnewgames wrote:Oops guys, who can create a tool to facilitate the editing of the texts of this game, a friend of mine will be very happy, he intends to translate this game into Brazilian Portuguese
Hi, test this script, you can use reimport2 for import text backCode: Select all
idstring "#LNG"
get unknow long
get text_num long
get skip byte
math skip - 1
getdstring zero skip
for i = 0 < text_num
getdstring ID 32
get OFFSET_1 long
getdstring zero_textnum 12
savepos befor_2ID
getdstring ID 32
get OFFSET_2 long
xmath size "(OFFSET_2 - OFFSET_1) - 1"
get NAME basename
STRING NAME + ".txt"
Slog NAME OFFSET_1 -1
goto befor_2ID
next i
Oops, thanks brother! From what I saw it is working properly. Thanks!