Sackboy: A Big Adventure (PS4)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Sackboy: A Big Adventure (PS4)

Post by id-daemon »

Sackboy: A Big Adventure PS4 tool.
Supports static & skeletal meshes, textures.

1. Unpack PAK files with provided UE4_pak.exe:
Drop PAK file onto UE4_pak.exe, it will be fully unpacked with directory structure.
Note that originally all PAK files are in gingerbread\content\paks\ folder, so most resources will go 2 folders up, starting from gingerbread folder.

2. Drop .uasset onto sackboy.exe
Models will be exported to .ascii format. Textures to DX10 DDS format.

Image

Image
mmmniple
Posts: 32
Joined: Thu Feb 20, 2020 5:39 pm

Re: Sackboy: A Big Adventure (PS4)

Post by mmmniple »

Great! . How could you extract the data?the game is encrypted.
Thanks