Cyberpunk 2077 [PC] .dat

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

Is there a way to convert this into a 3d format like .3ds or .ascii ? I can see its some kind of model data.

Sample File
https://drive.google.com/file/d/1JQ9nI8 ... sp=sharing
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

I was able to find something..
Image
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def a uv starting point

faces are clear
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but not sure if i have the vertex right
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im assuming this file is hair. its not sample file i provided just some random file i clicked on. yet same structure.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

Success!! but...

Image
Vertex
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Faces
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UV's
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Viewport

Everything looks good yet still not able to get it "unskewed"
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I'm gonna play around with it some more but here are the samples I used along with the converted file.
https://drive.google.com/file/d/1n2JoXP ... sp=sharing


Edit**

I scaled the object x and y 50% for this result
Image

I dont know if its right or not. Hope someone can help me out.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

Oh wow.. the detail in this one..
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Impressive for just a neck part.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

Manually extracting each part to the vehicle. Objects still seem skewed.. I tried to adjust them but seems each one is different. The chassis was -50% x -50% y but when i do the bodyshell. I did -50% -20% for it to look right. Im not sure whats going on there. Has to be a issue with the initial build in MR. Maybe Float. Im using short now and when I adjust for Float i get errors. So i really dont know on this one. First time seeing this kind of issue.
Image
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

snowboundmage2
Posts: 1
Joined: Sat Dec 19, 2020 11:22 pm

Re: Cyberpunk 2077 [PC] .dat

Post by snowboundmage2 »

"Sorry, the file you have requested does not exist.

Make sure that you have the correct URL and the file exists."
MaloneXI
Posts: 3
Joined: Fri Jan 08, 2021 4:39 pm

Re: Cyberpunk 2077 [PC] .dat

Post by MaloneXI »

Hi all , and first of all , thanx for the work !

I'm looking for the objective map of cyberpunk , and with the noesis script method , I unpack all the arhives , but still can't find the famous 3D map... I've found some .meshes of an obscure 3Dmap , but meshs are empties , or there are only roads, but not buildings. Even if the building mesh that I suppose is the one I'm looking for seems to be a submesh that does not load with noesis.

Could someone help ? I've just seen the DJ Normality post , names night city , did you reach to find all the 3D assets ?

I don't care about the character, I only want the 3D map to print it in 3D...

thanx for all the answers , and thanx a lot for all the work produced. \m/
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

I dumped all the models and textures but didn't look at most of them. Here are the links.

Models
https://www.deviantart.com/sharppy2/art ... -864416068

Textures
https://www.deviantart.com/sharppy2/art ... -864430436

Sorry here is the discord sever if you haven't joined.
https://discord.gg/cp77modding
MaloneXI
Posts: 3
Joined: Fri Jan 08, 2021 4:39 pm

Re: Cyberpunk 2077 [PC] .dat

Post by MaloneXI »

Yep I saw that , and thanx for the job you made !

But the model I'm looking for is not inside your pack...That is to think the model may be not a 3D mesh , or coded in a different way , I don't know... f***!...
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Cyberpunk 2077 [PC] .dat

Post by DJ Normality »

Ok I ran into this issue with a jacket. Whats the file name ? If you know that I can reverse the data for you. Whats the objective map ?
MaloneXI
Posts: 3
Joined: Fri Jan 08, 2021 4:39 pm

Re: Cyberpunk 2077 [PC] .dat

Post by MaloneXI »

Hi DJ Normality !

I came to the discord of Xentax and CP77 mod , and talked with some others modders. They told me that this map is not a mesh , but a mix between collision datas and some assets certainly called within a big file. So yeah , the main solution may the reversing...

The files of this "objective map" , are located in Gamedata archive, in /base/entities/cameras/3Dmap...

Wel all reach to open some meshes , like ...terrain or ...roads , but not the ....buildings ones.

I'm not enough skilled to understand what to do. I'm a 3D modeler , but that is out of my skill perimeter lol.

Thanx for the help !