Arcade .ZM format models.

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Puterboy1
Posts: 382
Joined: Wed Sep 12, 2018 2:22 am

Arcade .ZM format models.

Post by Puterboy1 »

I need help converting Carnevil files with a Noesis script. Also, be sure to check out this link for more info on the format: https://forum.xentax.com/viewtopic.php?f=16&t=21690

Henchmen 800 was able to convert the .zm through a hex editor, so we should be able to figure it out sooner.