I've been searching for a way to get the textures/sprites out of these files for a bit, and since it's a Nippon Ichi Software game, I tried many of the existing tools for prior titles. Unfortunately none have gotten the job done. I managed to extract the 'fad' files from the bigger 'dat' archives, but haven't gotten past that point. Was hoping someone here could help me out.
https://www.dropbox.com/s/smrxg0fxtc9c6 ... N.zip?dl=0
Mad Rat Dead (.dat/.fad)
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- Posts: 48
- Joined: Wed Oct 12, 2016 12:22 pm
Re: Mad Rat Dead (.dat/.fad)
Well.. this is interesting
It looks like YKCMP but possibly a newer version, the existing tools don't seem to like it, and it seems to have an additional header at the start
This should get you started,
It looks like YKCMP but possibly a newer version, the existing tools don't seem to like it, and it seems to have an additional header at the start
This should get you started,
Code: Select all
goto 0x24
get STRING_END long
goto 0x30
get STRING_START long
xmath STRING_LENGTH "STRING_END - STRING_START"
log "stringtable" STRING_START STRING_LENGTH
# workaround for getting entry count
goto 0x50
get FIRST_OFFSET long
set ENTRY_COUNT 0
xmath ENTRY_COUNT "FIRST_OFFSET - 0x40"
xmath ENTRY_COUNT "FIRST_OFFSET / 0x20"
goto 0x40
for i = 0 < ENTRY_COUNT
getdstring NAME 8 # not always populated
get LENGTH long
get UNK1 long # Not populated if WIDTH and HEIGHT are populated
get OFFSET long
get UNK2 long # seems to be in the header of the subfiles, at 0x10, in case of NMPLTEX1 files
get WIDTH long # image width, 0x58 in subfile
get HEIGHT long # image height, 0x5c in subfile
if UNK2 != 0
# image file
string NAME + OFFSET
string NAME + "_"
string NAME + WIDTH
string NAME + "x"
string NAME + HEIGHT
string NAME + ".nplmtex"
print "name: %NAME% offset: %OFFSET% length: %LENGTH% unk1: %UNK1% unk2: %UNK2% width: %WIDTH% height: %HEIGHT%"
log OFFSET OFFSET LENGTH
else
# general files
print "name: %NAME% offset: %OFFSET% length: %LENGTH% unk1: %UNK1% unk2: %UNK2% width: %WIDTH% height: %HEIGHT%"
log OFFSET OFFSET LENGTH
endif
next i
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- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Mad Rat Dead (.dat/.fad)
The script certainly results in files...not sure what to do with any of said files once I have them though. It looks like it just segmented the original file sort of randomly...
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- Posts: 48
- Joined: Wed Oct 12, 2016 12:22 pm
Re: Mad Rat Dead (.dat/.fad)
They are split correctly, it appears to be a modification on the format mentioned in these threads
https://zenhax.com/viewtopic.php?t=8503
https://forum.xentax.com/viewtopic.php?t=20754
https://zenhax.com/viewtopic.php?t=8503
https://forum.xentax.com/viewtopic.php?t=20754
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- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Mad Rat Dead (.dat/.fad)
At least we're getting somewhere. Unfortunately I have no clue on any of this sort of thing, so I wouldn't know what to do next even with them split like this.
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- Posts: 1
- Joined: Mon Jan 11, 2021 6:03 pm
Re: Mad Rat Dead (.dat/.fad)
I've got dds files from those files using old version of fadEx utility from Liar Princess thread but all files look like pseudo-random mess. I have no idea what it means but I can guess it has something to do with swizzling? So I'll attach an example of those files and image of how it looks in case it helps anyhow
https://my.namejeff.com/p0XEtKtf.7z
https://my.namejeff.com/p0XEtKtf.7z
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- Posts: 1
- Joined: Mon May 02, 2022 5:34 am
Re: Mad Rat Dead (.dat/.fad)
Yamahearted wrote:I've got dds files from those files using old version of fadEx utility from Liar Princess thread but all files look like pseudo-random mess. I have no idea what it means but I can guess it has something to do with swizzling? So I'll attach an example of those files and image of how it looks in case it helps anyhow
https://my.namejeff.com/p0XEtKtf.7z
This is about as far as I've gotten as well, and nothing I've been able to find anywhere has led me to a reliable unswizzling method for the DDS files. If anyone has any ideas on this, I'd be more than willing to hear them at this point