UNO & Friends *.STRINGTABLE *.DEBUG

How to translate the files of a game
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

UNO & Friends *.STRINGTABLE *.DEBUG

Post by LolHacksRule »

I recently started to datamine Gameloft's UNO & Friends. The text is readable easily but the binary text format is confusing to figure out, can someone figure out the rest if possible? Here's some information about the format.

Code: Select all

8bytes: STRT on STRINGTABLE, DBUG on DEBUG/String ID table
4bytes: 00
2bytes: String/String ID count

Idk the rest, related to the string count

Repeats per String/String ID
1-?bytes: UTF-8 encoded String/String ID
1byte: 00
Eventually a bunch of null bytes


Last bumped by LolHacksRule on Wed Dec 09, 2020 8:59 pm.