Xenko / Stride Engine

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Xenko / Stride Engine

Post by aluigi »

I just made a script for the game FPS Infinite that uses the Xenko engine (aka Stride aka Paradox).

The archives have the BUNDLE extension and the magic is XKB1.
The format is quite interesting and the script is a lot more easy to read than the source code of the Stride engine.

I don't know what other games use this engine and I would like to make the script even more complete by supporting the other 3 sections, so fell free to provide incompatible samples or just the additional instructions.

http://aluigi.org/bms/xenko.bms
MSQ
Posts: 20
Joined: Sat Oct 30, 2021 7:59 pm

Re: Xenko / Stride Engine

Post by MSQ »

Good evening aluigi and apologies for digging up such an old topic.

Here are some more samples from the game Distant Worlds 2 which uses this engine. Hope it helps: https://mega.co.nz/#!5hR1UQAC!AAAAAAAAA ... az4Vc74mrw
htc911ok
Posts: 7
Joined: Sat Feb 17, 2018 2:24 pm

Re: Xenko / Stride Engine

Post by htc911ok »

aluigi wrote:I just made a script for the game FPS Infinite that uses the Xenko engine (aka Stride aka Paradox).

The archives have the BUNDLE extension and the magic is XKB1.
The format is quite interesting and the script is a lot more easy to read than the source code of the Stride engine.

I don't know what other games use this engine and I would like to make the script even more complete by supporting the other 3 sections, so fell free to provide incompatible samples or just the additional instructions.

http://aluigi.org/bms/xenko.bms
Cannot be repackaged. Can you write a repack? Thanks!