I just made a script for the game FPS Infinite that uses the Xenko engine (aka Stride aka Paradox).
The archives have the BUNDLE extension and the magic is XKB1.
The format is quite interesting and the script is a lot more easy to read than the source code of the Stride engine.
I don't know what other games use this engine and I would like to make the script even more complete by supporting the other 3 sections, so fell free to provide incompatible samples or just the additional instructions.
http://aluigi.org/bms/xenko.bms
Xenko / Stride Engine
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- Posts: 20
- Joined: Sat Oct 30, 2021 7:59 pm
Re: Xenko / Stride Engine
Good evening aluigi and apologies for digging up such an old topic.
Here are some more samples from the game Distant Worlds 2 which uses this engine. Hope it helps: https://mega.co.nz/#!5hR1UQAC!AAAAAAAAA ... az4Vc74mrw
Here are some more samples from the game Distant Worlds 2 which uses this engine. Hope it helps: https://mega.co.nz/#!5hR1UQAC!AAAAAAAAA ... az4Vc74mrw
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- Posts: 7
- Joined: Sat Feb 17, 2018 2:24 pm
Re: Xenko / Stride Engine
Cannot be repackaged. Can you write a repack? Thanks!aluigi wrote:I just made a script for the game FPS Infinite that uses the Xenko engine (aka Stride aka Paradox).
The archives have the BUNDLE extension and the magic is XKB1.
The format is quite interesting and the script is a lot more easy to read than the source code of the Stride engine.
I don't know what other games use this engine and I would like to make the script even more complete by supporting the other 3 sections, so fell free to provide incompatible samples or just the additional instructions.
http://aluigi.org/bms/xenko.bms