I was going through the files of 007: Everything or Nothing and I noticed that the driving assets are packed in this format with the extension .spt. Each archive begins with the header "DATA" and it uses some sort of compression (take a look at ed1.txt).
https://mega.nz/folder/34cSxBJC#VTHZLisv5dXlJ5cse_a0CA
007: Everything or Nothing (Xbox, .spt)
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Re: 007: Everything or Nothing (Xbox, .spt)
There is definitely an index file somewhere because the SPT are just a sequence of files, some compressed and others not.
In the meantime I made a script for dumping the data even without the index file:
Let me know if you find any file that may contain the information.
In the meantime I made a script for dumping the data even without the index file:
Code: Select all
# 007: Everything or Nothing SPT
comtype dk2
get SPT_SIZE asize
do
idstring "DATA"
get SIZE long
math SIZE - 8
savepos OFFSET
get SIGN short
if SIGN == 0xfb10
clog MEMORY_FILE OFFSET SIZE SIZE
else
log MEMORY_FILE OFFSET SIZE
endif
math OFFSET + SIZE
goto OFFSET
get NAMESZ byte MEMORY_FILE
getdstring TEST 4 MEMORY_FILE
if TEST == "data"
goto -4 MEMORY_FILE SEEK_CUR
getdstring NAME NAMESZ MEMORY_FILE
get DUMMY long MEMORY_FILE
get DUMMY long MEMORY_FILE
get DUMMY long MEMORY_FILE
get DUMMY long MEMORY_FILE
get SIZE long MEMORY_FILE
else
get SIZE asize MEMORY_FILE
set NAME string ""
endif
log NAME 0 SIZE MEMORY_FILE
while OFFSET != SPT_SIZE
Let me know if you find any file that may contain the information.