Donkey Kong: Barrel Blast *.BIN

How to translate the files of a game
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Donkey Kong: Barrel Blast *.BIN

Post by LolHacksRule »

I want to find the text in Donkey Kong Barrel Blast on the Wii, the TCRF page needs help so I was glad to do a favor. They aren't in an archive so they were easy to get, except the *Arc.dat files I had to figure out the compression to. The format isn't proprietary to Nintendo so it's not a common format used. I attempted to document the format. Please note these are ALL the localization files, from the US version, there is JP text as in notes in some files or even unused ones from the JP distribution. Thanks so much.

Code: Select all

3bytes: 000000
1byte: String count most likely (Dev notes [with "#"] do NOT count and/or get read by the game. Well they could but there's some parameter that is the start of text I have to figure out.)
Eventually UTF-16 strings, FFFF is internally considered a line break, appears to always terminate at 0000

FJG from the files I decompressed (yes they LZ10 compressed the biggest text files) I have no clue about, it's a container format I will later attempt to figure out.

UPD: https://zenhax.com/viewtopic.php?f=11&t=14467 has some info


Last bumped by LolHacksRule on Wed Dec 02, 2020 8:52 pm.