Deus Ex: Mankind Divided Model Ripping

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
simulatorofepic
Posts: 1
Joined: Fri Nov 20, 2020 6:51 pm

Deus Ex: Mankind Divided Model Ripping

Post by simulatorofepic »

Does anyone have any straightforward guides for ripping models from DX:MD, or archives of already ripped files? I've found daemon's extractor tools for the .BORG and .PRIM files and such but I'm not sure how to extrapolate those from the .ARCHIVE file in the first place. Many people have done this successfully, but no one's talking about how they did it and any models people have put up for download anywhere have been removed. Ninjaripper just doesn't work with the DX11 version of the game, and QuickBMS produces nothing but an indecipherable slew of .BIN files that I'm not sure what to do with.

Sorry if this is a stupid question - I'm experienced with 3D models but not the actual ripping itself.