Frogger 2 (.dll, .col & .sam)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Xiron
Posts: 104
Joined: Sat Sep 12, 2015 7:09 am

Frogger 2 (.dll, .col & .sam)

Post by Xiron »

DLL (modes): All files start out as

Code: Select all

MZ..........ÿÿ..¸.......@...................................°.
....º..´.Í!¸.LÍ!This program cannot be run in DOS mode....$...
....ÊXjSŽ9..Ž9..Ž9..Ž9..Ò9...%...9..RichŽ9..........PE..L...


COL (collision): No clearly visible header exists.

.sam (animation (+sfx)): No clearly visible header exists.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Frogger 2 (.dll, .col & .sam)

Post by Ekey »

DLL is not model file. It's dynamic library.
Xiron
Posts: 104
Joined: Sat Sep 12, 2015 7:09 am

Re: Frogger 2 (.dll, .col & .sam)

Post by Xiron »

There is a folder called "objects" and it was filled with just these. Thought I'd include it in the topic since it was best fitting here, and well, there didn't really seem to be anything else that could be models amongst the game's folders too.
Xiron
Posts: 104
Joined: Sat Sep 12, 2015 7:09 am

Re: Frogger 2 (.dll, .col & .sam)

Post by Xiron »

I just had word from someone involved with development tell me that all the things like 3D, animation, textures, etc were indeed stored in the. dll files.