Hello everyone, I'd like to ask you for help with unpacking this archive. There's a pair of files: 360.XLF and 360.XLL, the latter seems to contain filenames & possibly offsets for every asset stored in its XLF companion.
Actually 360.XLF file is huge, its size is 2,62 GBs; it's the reason I only included the first & last 16 MBs of it.
Goodbye & thanks in advance!
Baja: Edge of Control [X360] *.XLF/*.XLL
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- Posts: 123
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- Posts: 123
- Joined: Sat Sep 02, 2017 12:56 pm
Re: Baja: Edge of Control [X360] *.XLF/*.XLL
Hi guys, I hope you're fine with me posting it here because this hardly requires starting an entirely new topic.
Anyway here you can find PS3 archive samples from the same game. I wish those prove easier to figure out & unpack...
So long & good luck with this pesky bigfile format!
Anyway here you can find PS3 archive samples from the same game. I wish those prove easier to figure out & unpack...
So long & good luck with this pesky bigfile format!
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- Posts: 123
- Joined: Sat Sep 02, 2017 12:56 pm
Re: Baja: Edge of Control [X360] *.XLF/*.XLL
Thanks to Bigchillghost from XeNTaX forum there's now a working method of unpacking *.XLF/*.XLL files (a BMS script) but sadly yet another stage of nuisance is ahead and I'd still highly appreciate your input .
Now I've got pairs of *.PAK/*.toc files & I'd love to get a bit of assistance with proper extraction of their contents.
Here's a bunch of them (samples come from both platforms) for you to inspect & try to figure 'em out.
Thnx in advance!
Best regards, GenericRipper.
Now I've got pairs of *.PAK/*.toc files & I'd love to get a bit of assistance with proper extraction of their contents.
Here's a bunch of them (samples come from both platforms) for you to inspect & try to figure 'em out.
Thnx in advance!
Best regards, GenericRipper.
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- Posts: 123
- Joined: Sat Sep 02, 2017 12:56 pm
Re: Baja: Edge of Control [X360] *.XLF/*.XLL
In case anyone's interested here's a working solution (it's got to be compatible with PS3 & X360 versions) for all your future unpacking needs: 1st use this BMS on PS3.XLL or 360.XLL.
Now that you have pairs of *.PAK/*.toc files you should extract *.toc files with another script.
You'll get playable IMA ADPCM tracks (*.ima extension but maybe those are going to be playable right away; if not changing extension to *.wav should do the trick).
So long!
Now that you have pairs of *.PAK/*.toc files you should extract *.toc files with another script.
You'll get playable IMA ADPCM tracks (*.ima extension but maybe those are going to be playable right away; if not changing extension to *.wav should do the trick).
So long!