Wild Arms III Textures

Textures, recreate headers, conversions, algorithms and parsing of image files
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Wild Arms III Textures

Post by DJ Normality »

This is the eememory.bin file from the save state of PCSX2. I found the 1st offset to the model data. Then cut everything above it.
I was wondering if anyone could read this and make a extractor ?

[TEXTURES]
4E 00 02 3C

686 HITS

OFFSET

100008
100098
1052F8
1054F0
1056D0
10595C

Sorry its not much but i hope it helps. Thanks in advance.

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Image

Sample File
https://drive.google.com/file/d/1pNnr5z ... sp=sharing