Gameloft's messy unnamed LZMA archives for C.O.R.E got a recent tool a while back after most of Sonic Unleashed's data was figured out, so I attempted to use it on Ice Age Village, but it didn't work, I then used the LZMA QuickBMS script to get a mess of data and eventually got these binary localization data files. I attempted to crack the binary format, if anyone wants to write a script, please do so, repacking is still going to be a pain.
UPDATE: This is exported from an internal Java application known as FlashExportText.
get FILE_NAMER filename string FILE_NAMER + ".txt" endian big for i savepos CURRENT_LOCATION get OVER_SIZE asize xmath REST_SIZE "OVER_SIZE - CURRENT_LOCATION"
if REST_SIZE < 4 cleanexit endif
get ID_TEXT_LENGTH short getdstring ID_TEXT ID_TEXT_LENGTH
get TEXT_LENGTH short savepos TEXT_OFFSET slog FILE_NAMER TEXT_OFFSET TEXT_LENGTH getdstring TEXT TEXT_LENGTH
get SECTION_NUMBER long next i
Last edited by Shokoniraya on Sun Oct 18, 2020 2:00 am, edited 2 times in total.
Error: incomplete input file 0: C:\Users\LolHacksRule\Desktop\Android\Apps\Gameloft\IceAgeVillage\assets_ext\22000\00000000.dat Can't read 2 bytes from offset 00101c72. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok.