Chocobo's Dungeon 2 (PS1) BIN File

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
angel333119
Posts: 12
Joined: Thu Sep 10, 2015 6:05 pm

Chocobo's Dungeon 2 (PS1) BIN File

Post by angel333119 »

Hello!

I'm wondering if anyone is able to help with the contents of BIN file that are used in Chocobo's Dungeon 2 for PS1?

Link to sample (zipped) file https://drive.google.com/file/d/1HSiqUH ... sp=sharing , that I'm hoping maybe someone could help with?

Thank you very much for any assistance you can provide!
Last edited by angel333119 on Fri Oct 16, 2020 4:22 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Chocobo's Dungeon 2 (PS1) BIN File

Post by aluigi »

It seems like a container without any information about the archived data, for example there is ps adpcm data while I guess it's some sort of image at the beginning.
Do you have a screenshot of the list of files in the game?
angel333119
Posts: 12
Joined: Thu Sep 10, 2015 6:05 pm

Re: Chocobo's Dungeon 2 (PS1) BIN File

Post by angel333119 »

Maybe this?

Image

I have included the SLUS file (executable) on the (zipped) file...

https://drive.google.com/file/d/1HSiqUH ... sp=sharing
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Chocobo's Dungeon 2 (PS1) BIN File

Post by aluigi »

I checked if there was any reference to 0x07616000, 0xec2c and 0x96b8 (offset, blocks and size of the last file) in the exe but didn't find any.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Chocobo's Dungeon 2 (PS1) BIN File

Post by aluigi »

Ah, I also noticed the looong topic https://www.romhack.org/viewtopic.php?f=1&t=3607 (in french), any additional info there?
angel333119
Posts: 12
Joined: Thu Sep 10, 2015 6:05 pm

Re: Chocobo's Dungeon 2 (PS1) BIN File

Post by angel333119 »

I had seen this topic before, but I didn't find any information that could help.
paulogabrielss
Posts: 1
Joined: Thu Oct 25, 2018 4:32 pm

Re: Chocobo's Dungeon 2 (PS1) BIN File

Post by paulogabrielss »

na slus, offset 8b65c tem uma tabela
com posição do arquivo e tamanho

Image

primeiro arquivo, aquele 000b
tamanho dele 001f30 bytes
sendo que o 000b multiplica por 0800 pra ter o offset no arquivo all.bin
ou seja, ele começa em 0x5800
segundo arquivo começa em 0000
e tem tamanho 004000
e assim por diante
os arquivos sempre começam em posições múltiplas de 0800

in english by google translate

at slus, offset 8b65c has a table
with file position and size

Image

first file, that 000b
size of it 001f30 bytes
the 000b multiplies by 0800 to have the offset in the all.bin file
that is, it starts at 0x5800
second file starts at 0000
and has size 004000
and so on
files always start at multiple 0800 positions