Iconoclasts Sprites ripping

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
TheUltDark
Posts: 9
Joined: Wed Apr 22, 2020 4:56 pm

Iconoclasts Sprites ripping

Post by TheUltDark »

hello folks I am needing some help, I am trying to rip iconoclasts sprites but idk how I can do it, so far I used this script " https://aluigi.altervista.org/bms/iconoclasts.bms " on this file " https://drive.google.com/file/d/1ipbkwQOHtddaVgDh1HBLlWdE6QBXEvmL/view?usp=sharing ", but it only come out files dat, dc5, dt_ , eee, gcc, hxp, iii, jjm, jtt, jyt, mxu, ogg (actual music) and wav (SFX), can someone help me with those files (I will be leaving here a rar with some examples in case someone want to help ;--;)? I am really needing those sprites for a project that I am working ;-;
Zolodei
Posts: 36
Joined: Sat Sep 16, 2017 6:34 pm

Re: Iconoclasts Sprites ripping

Post by Zolodei »

TheUltDark
Posts: 9
Joined: Wed Apr 22, 2020 4:56 pm

Re: Iconoclasts Sprites ripping

Post by TheUltDark »

Zolodei wrote:https://cloud.mail.ru/public/GfY2/nn9yBe1Tu

excuse me but I was checking and some sprites from robin and bosses are missing, do you know the method used to rip those sprites? then I can complete it by myself?
Zolodei
Posts: 36
Joined: Sat Sep 16, 2017 6:34 pm

Re: Iconoclasts Sprites ripping

Post by Zolodei »

del
Here are all files from the archive Assets.dat.
Last edited by Zolodei on Sun Oct 18, 2020 1:03 pm, edited 1 time in total.
TheUltDark
Posts: 9
Joined: Wed Apr 22, 2020 4:56 pm

Re: Iconoclasts Sprites ripping

Post by TheUltDark »

Zolodei wrote:https://cloud.mail.ru/public/5Lek/54JXSTmkY
Here are all files from the archive Assets.dat.


weird still missing some bosses like kibuka head, one concern helicopter, carver (the train with a chainsaw), maybe they are in the stages or other places? because now we have more sprites but some are missing, I guess this isn't supposed to happen... beside if we look closely we see there are missing numbers
Zolodei
Posts: 36
Joined: Sat Sep 16, 2017 6:34 pm

Re: Iconoclasts Sprites ripping

Post by Zolodei »

Может быть в *.bin
В Microsoft (R) HLSL Shader Compiler 9.29.952.3111, картинки содержатся?

Maybe in * .bin
In Microsoft (R) HLSL Shader Compiler 9.29.952.3111, are the pictures contained?
TheUltDark
Posts: 9
Joined: Wed Apr 22, 2020 4:56 pm

Re: Iconoclasts Sprites ripping

Post by TheUltDark »

Zolodei wrote:Может быть в *.bin
В Microsoft (R) HLSL Shader Compiler 9.29.952.3111, картинки содержатся?

Maybe in * .bin
In Microsoft (R) HLSL Shader Compiler 9.29.952.3111, are the pictures contained?


That is good question, I wonder how it is happening...
Zolodei
Posts: 36
Joined: Sat Sep 16, 2017 6:34 pm

Re: Iconoclasts Sprites ripping

Post by Zolodei »

https://cloud.mail.ru/public/5Q8N/257ipUKgi
Here are all the files, if there are no necessary pictures, then they are probably in * .bin.

Sori, the program was old, and they were not needed for translation.