[Solved] ParaParaParadise 2ndMIX audio

Codecs, formats, encoding/decoding of game audio, video and music
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

[Solved] ParaParaParadise 2ndMIX audio

Post by pm41224 »

I'm back with another ParaParaParadise related topic. As you guessed from the title, this time it's ParaParaParadise 2ndMIX, the final game in the ParaParaParadise series and the only game to run on Konami Viper hardware.

Specifically, I am looking to decode the "audio" I have ripped from the game using a hex editor and converting an entire block of the uncompressed HDD file (0x10000000-0x1E33BC79) to .raw. When I import the .raw file in Audacity, the sound effects play okay (I can decode them easily at 22,050 Hz mono), but the music (it seems to be 44,100 Hz stereo) is either garbled or so loud that your eardrums become nonexistent before too long.

If you want me to share the .raw file I extracted using a hex editor, I will.

PS: The game uses the same YMZ280B sound chip as the previous four Firebeat-based PPP games.
Last edited by pm41224 on Mon Jun 13, 2022 8:19 pm, edited 1 time in total.
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

Re: ParaParaParadise 2ndMIX audio

Post by pm41224 »

BUMP: To heck with that, I'll go ahead and provide the 227 MB .RAW file I extracted.
(link has been removed, in hindsight I shouldn't have uploaded the whole 227 MB .RAW file in the first place...)

Prepare to potentially bid your eardrums (and computer speakers/headphones) goodbye.
Last edited by pm41224 on Thu Nov 19, 2020 10:41 am, edited 1 time in total.
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

Re: ParaParaParadise 2ndMIX audio

Post by pm41224 »

UPDATE: A bit of a shocker while looking at the music portion of the file I just uploaded. Turns out the music files have "ADP" as their header:
Image
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

Re: ParaParaParadise 2ndMIX audio

Post by pm41224 »

UPDATE 2: Change of plans, I'll go ahead and provide five sample files in one .zip file. I didn't remove the headers from each of the files.
https://drive.google.com/file/d/1v79FfWgXAl7RMO-bFpCfZxCbjwssLC37/view?usp=sharing
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

Re: ParaParaParadise 2ndMIX audio

Post by pm41224 »

A few notes to add here:

-Even with the header removed the .adp files (I named the file extensions as such due to the header) won't play in foobar2000, as they are not recognized even with the vgmstream component installed. Seems to be a different form of ADPCM compression at play here, but I don't know.
-The audio files were extracted from the game's uncompressed hdd image file (.img in my case) which cannot be read except through a hex editor.
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: ParaParaParadise 2ndMIX audio

Post by BloodRaynare »

I have tried your samples, and it seems playable in foobar, my vgmstream plugin is from revision r1050-3448-g77cc431b, dated Nov 29, 2020.
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

Re: ParaParaParadise 2ndMIX audio

Post by pm41224 »

I guess I must have been using an older build of the foobar2000 vgmstream plugin. I'll try it and see if it works on my end. Thank god the samples work for you.
pm41224
Posts: 35
Joined: Wed Dec 04, 2019 5:20 am

Re: ParaParaParadise 2ndMIX audio

Post by pm41224 »

UPDATE: I can happily report that the .adp files work in foobar2000 + the latest version of the vgmstream plugin.