Mercenaries 2 World in Flames Turkish Localization

How to translate the files of a game
RuLing
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Joined: Fri Oct 02, 2015 5:06 am

Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

Hello,

Mercenaries 2 world in flames game, I want to translate it into Turkish. I need a tool to open the wad file extension. I hope you can help. Thank you very much in advance.

Example file with extension wad.
http://www.solidfiles.com/d/0695931b23/
aluigi
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by aluigi »

RuLing
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

aluigi wrote:http://aluigi.org/bms/mercs2.bms


Thanks a lot, but this tool only files with the extension block. Is it my fault if the second tool you need I have?
aluigi
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by aluigi »

Those are the files in the archive.
What other files should be available?
RuLing
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

aluigi wrote:Those are the files in the archive.
What other files should be available?


The file contents like this.


Image
Image
Image
aluigi
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by aluigi »

I mean what other files should be available in loading.wad.
The script already extracted all the content from it.
RuLing
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Joined: Fri Oct 02, 2015 5:06 am

Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

aluigi wrote:I mean what other files should be available in loading.wad.
The script already extracted all the content from it.


Loading.wad the shape of the contents of the file.


Image
RuLing
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

UP
aluigi
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by aluigi »

The files are correct: Loading.wad contains only those files with block extension.
There are NO other files.

Does this answer your question?
RuLing
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Joined: Fri Oct 02, 2015 5:06 am

Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

aluigi wrote:The files are correct: Loading.wad contains only those files with block extension.
There are NO other files.

Does this answer your question?


But I want to get into the language files. Files with that extension in the if block?
aluigi
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Re: Mercenaries 2 World in Flames Turkish Localization

Post by aluigi »

loading_base_P000_Q3.block is probably an animation.
resident_P000_Q3.block_0 contains an empty compiled lua.
resident_P000_Q3.block_1 is probably an animation too or similar.
All the others are fonts and textures.

Anyway I can't help more on this stuff, I make just the extraction scripts, maybe someone else (I doubt) has more information.
RuLing
Posts: 14
Joined: Fri Oct 02, 2015 5:06 am

Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

aluigi wrote:loading_base_P000_Q3.block is probably an animation.
resident_P000_Q3.block_0 contains an empty compiled lua.
resident_P000_Q3.block_1 is probably an animation too or similar.
All the others are fonts and textures.

Anyway I can't help more on this stuff, I make just the extraction scripts, maybe someone else (I doubt) has more information.


A little something more. Could you Write a tool to open these files?(for files with block extension)
RuLing
Posts: 14
Joined: Fri Oct 02, 2015 5:06 am

Re: Mercenaries 2 World in Flames Turkish Localization

Post by RuLing »

UP