Ghost of Tsushima

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Ghost of Tsushima

Post by id-daemon »

Ghost of Tsushima tool.

Currently only main characters supported with skeletons & all textures.

Usage:

1. change .INI according to your game path. Tool expects game files in original folder structure. So for example, if you set .INI path to c:\games\tsushima, then inside of this folder must be "cache" folder with XPPS files (model, level and other data). And then inside of "cache" folder there must be "bitmaps" folder (raw texture data) and "meshes" folder (raw geometry data).

2. to convert a character model, drop its .XPPS file onto the tool. Right now only 20 main characters supported, which have their own separate XPPS files. This will produce ASCII file with model, additional SMD file with skeleton, and text file with material/textures description. Note that many submeshes have "alternative" texturing, sometimes even 10 or more options.

3. to convert ALL textures, type "tsushima tex". This will process all 20k+ textures and may take a lot of time. So if you dont want processing them all, just move some of them aside to only convert a part.


Image

skeleton:
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face bones:
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topology:
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hero with all of his stuff:
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