Exient's XGS Engine

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
JCBurgos01
Posts: 7
Joined: Sat May 09, 2020 11:33 pm

Exient's XGS Engine

Post by JCBurgos01 »

I'm a designer 3D of video games, but i have a big problem and it's in XGS Engine.
I have XGM, XGSAT, XGSF and a lot of this, i can't extract, i can't open, i can't edit, and i need this. It´s a real dream.
I don't know if someone wants to help me, if you want or can...please only answer this.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Exient's XGS Engine

Post by LolHacksRule »

Exient's XGS Engine's a mess to modify, XGM is models/meshes(?), XGSAT I've never seen unless you made a typo for XGSA (Which is the EXACT same format as XGM afaik), XGSF is fonts and XMAT is just shader data compiled (not really). Afaik, XGM's cannot be modified, yet, but can be viewed. Here's some threads that talked about most of the formats you said to help.

XGM (NOT YET EDITABLE): viewtopic.php?f=5&t=8689 viewtopic.php?f=7&t=9049 viewtopic.php?f=5&t=12721
XGT (Editable with manual byte manipulation): viewtopic.php?f=7&t=8000
XLC: (Viewable/Editable[?]) viewtopic.php?f=12&t=11343
XAL (NOT YET EDITABLE): viewtopic.php?f=9&t=12488
ATLAS (NOT YET EDITABLE): viewtopic.php?f=7&t=12375