MotorStorm (2006) PS3 .dat files
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MotorStorm (2006) PS3 .dat files
Hello. I am trying to extract the game files for MotorStorm, and when I looked at the file directory, everything is stored in cache_ps3.dat along with cache_ps3.bin, and cache_ps3.cnk (the latter two being very small in size while the main .dat file is 1.44GB). I'm not too sure about any specifics of it however when I open the file in HxD it stated to be "auto-generated by GoStorm2, which I assume is proprietary software from evolution studios (now defunct). If anyone could help me extract these files I would greatly appreciate it.
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Re: MotorStorm (2006) PS3 .dat files
[cache_ps3.dat][https://drive.google.com/file/d/1wO7ovPZ5IFDY7aDocPGauEBhAFNtS-AV/view?usp=sharing]
. here
. here
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Re: MotorStorm (2006) PS3 .dat files
I guess the data is compressed based on the two fields and flags available but no idea what may be the algorithm.
Additionally they are chunks but the following script is just an experiment that dumps them as-is as separate files:
Additionally they are chunks but the following script is just an experiment that dumps them as-is as separate files:
Code: Select all
endian big
open FDDE "cnk"
open FDDE "dat" 1
math OFFSET = 0
get FILES long
for i = 0 < FILES
get SIZE long
goto OFFSET 1
idstring 1 "RA"
get DUMMY short 1 # 5
get XSIZE long 1 # uncompressed size?
get SIZE long 1
get FLAGS long 1 # 0 for compressed and 0x10000 for uncompressed?
savepos OFFSET 1
log "" OFFSET SIZE 1
math OFFSET + SIZE
next i
/*
open FDDE "bin" 2
for i = 0 < FILES
get DUMMY long 2
get DUMMY long 2
next i
*/
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Re: MotorStorm (2006) PS3 .dat files
Hm okay I will try this out. Is this final? Regardless, thank you for looking at it
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Re: MotorStorm (2006) PS3 .dat files
Only for testing because the extracted files are totally useless.
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Re: MotorStorm (2006) PS3 .dat files
Ohh okay. That's true. Take your time
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Re: MotorStorm (2006) PS3 .dat files
Any updates on the script?
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Re: MotorStorm (2006) PS3 .dat files
Eh no, I don't work on it.