Vicarious Visions Alchemy Engine *.VVL (Vicarious Visions Library?)

Programming related discussions related to game research
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Vicarious Visions Alchemy Engine *.VVL (Vicarious Visions Library?)

Post by LolHacksRule »

These appear to be C-Sharp/DotNet DLLs according to many strings I can see, without unique DLL headers and footers. How would I edit them and/or make them readable in a disassembler?
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Vicarious Visions Alchemy Engine *.VVL (Vicarious Visions Library?)

Post by spiritovod »

@LolHacksRule: vvl files are more like compiled scripts (like luac) for the engine rather than NET libraries. Without proper SDK or decompiler it's hard to guess anything from such format. I think DTZxPorter was working on one, but not sure it will be ever available for public.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Vicarious Visions Alchemy Engine *.VVL (Vicarious Visions Library?)

Post by LolHacksRule »

Dang no one was talking about this format based off what I can see so I was hoping for something helpful but thanks anyway.