[SOLVED] How to rebuild data.unity3d files?

How to translate the files of a game
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

[SOLVED] How to rebuild data.unity3d files?

Post by Hexaae »

I've done a re-translation for Flashback (classic) GOG version, but found the Steam version is compressed in data.unity3d blob... I know how to unpack it with UABE or Unity Studio, but... how can I rebuild the compressed data.unity3d?
My goal would be to create a final diff patch for the Steam version too (GOG version instead is already uncompressed with accessible resources.assets etc. files), so I need a way to rebuild that in the original compressed format...
Last edited by Hexaae on Fri Feb 19, 2021 11:19 am, edited 3 times in total.
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: How to rebuild data.unity3d files?

Post by Hexaae »

Ooops, I missed it is already built-in in UABE (Unity Assets Bundle Extractor):
File menu > Open (also .unity3d files),
then choose Yes to decompress it on request,
...finally you can Import back a modified resources.assets file,
then you can Save an uncompressed .unity3d new file,
finally you can simply apply File > Compress to the new .unity3d file to rebuild the data.unity3d compressed as the game expected.