Vicarious Visions: Alchemy Engine (Nintendo Switch) *.PAK files fail to extract

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Vicarious Visions: Alchemy Engine (Nintendo Switch) *.PAK files fail to extract

Post by LolHacksRule »

I'm trying to datamine the Nintendo Switch version of Crash Bandicoot N-Sane Trilogy but all PAK files from the game fail to extract with the QuickBMS script, even the smallest files. However, this Nintendo modding tool (https://github.com/KillzXGaming/Switch-Toolbox) can explore the PAK files correctly. Any plans to fix the script so the Switch version's content can be extracted without using Toolbox? Thanks.

Someone mentioned PAKs for CTR-NF for the Switch here (viewtopic.php?t=11614), they may be the same idk, not trying to rebump

Samples:
https://anonymousfiles.io/wPLG5sLV/
https://anonymousfiles.io/WhYCF7EC/
https://anonymousfiles.io/zk1W7Z7h/