The Punisher XBOX orig tex

Textures, recreate headers, conversions, algorithms and parsing of image files
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

The Punisher XBOX orig tex

Post by YAGAMI55 »

Hi guys, can anyone figure out this texture? I think it's a dds p8 morton2d swizzled 256x256
But i cant find noesis script. another xbox orig script give me a black preview screen)))

Here is
https://drive.google.com/file/d/1Qs-u_p ... sp=sharing
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: The Punisher XBOX orig tex

Post by Allen »

You are right, they are morton swizzleed.
8BPP Index palette image.
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: The Punisher XBOX orig tex

Post by YAGAMI55 »

Oh, thanx man. It works fine. Now i must find a way to swizzle new image and insert back into game)))
So sadly what there is no tools for this, like Console texture explorer for PS2/PSP
cockafej
Posts: 29
Joined: Wed Jun 06, 2018 4:39 pm

Re: The Punisher XBOX orig tex

Post by cockafej »

YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: The Punisher XBOX orig tex

Post by YAGAMI55 »

Big thanx to you guys))) thanks for your reply and feedback. I'll try this method now)
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: The Punisher XBOX orig tex

Post by Allen »

In fact, noesis can also export back to the original format.
Noesis's API is very powerful.
Note: To use this script, don't forget to delete the old script before.

If you are engaged in localization games, modifying the font library is far from simple as you might think.
In addition to modifying the image, you also need to modify the encoding index and expand the font library.
Every game is different, which is a bit more cumbersome, and modification is not easy.

good luck.
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: The Punisher XBOX orig tex

Post by YAGAMI55 »

Allen wrote:In fact, noesis can also export back to the original format.
Noesis's API is very powerful.
Note: To use this script, don't forget to delete the old script before.

If you are engaged in localization games, modifying the font library is far from simple as you might think.
In addition to modifying the image, you also need to modify the encoding index and expand the font library.
Every game is different, which is a bit more cumbersome, and modification is not easy.

good luck.

Thank you so much for the script) Everything works as expected. I removed the # and use 32 alpha))) Yes, I'm familiar with what you described, I call it the symbol table. Actually, I have already translated this game to PS2 and changed the entire table of characters by Russian letters. XBOX version is engaged in one guy and asked for help with textures, and I had no idea that the xbox has its own swizzle. I've heard of Morton but I've never had a case with it)))
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: The Punisher XBOX orig tex

Post by YAGAMI55 »

This all theme is now SOLVED
All thanks)