Dead Space 2-3 .rcb + .geo script batch support

Programming related discussions related to game research
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Dead Space 2-3 .rcb + .geo script batch support

Post by MaZTeR »

Hey, could someone modify the .geo + .rcb Max script for Dead Space 2-3 done by zaramot to support batch exporting for the entire content of a .geo folder? Really pain in the ass to import every single .geo file one by one.

The script:
https://forum.xentax.com/viewtopic.php?t=19192