Ace Attorney Trilogy PS4 "Guilty/Not Guilty animation" file

Programming related discussions related to game research
Damin72
Posts: 11
Joined: Fri Sep 04, 2020 7:07 pm

Ace Attorney Trilogy PS4 "Guilty/Not Guilty animation" file

Post by Damin72 »

Hello, Zenhax!
Our translators team need some help with Ace Attorney Trilogy.
We have modified Assembly-CSharp.dll from PC version and unmodified Il2CppUserAssemblies.prx from PS4.
I don't know why, but CAPCOM put animation data for english version of "Guilty/Not Guilty" in this DLL, and we need "copy" animation data from PC-version to PS4. Animation data store in "judgmentCTRL".
All needed files in archive. Thanks in advance!

https://drive.google.com/file/d/1tD4oBI ... OdO0x/view

P.S. If you don't understand "Why we need this data", take a look on this video and compare with original "Not guilty" animation.
https://www.youtube.com/watch?v=ZxzsTCjDQYg