Hi,
Sega Ages Vol. 25: Gunstar Heroes: Treasure Box has a lot of artworks and unique information about Gunstar Heroes, Dynamite Headdy and Alien Soldier.
I have been messing around with the ISO and I think all that files (Along with the roms) are located in DATA.CCF.
Unfortunatly, I have no idea about how could I extract all its content. I'd be very grateful if someone could help me with it.
Here is the file: https://mega.nz/file/JR5nkDDZ#BSMAT0wvg ... trmL1rNXZQ
Thanks in advance
Sega Ages DATA.CCF
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Re: Sega Ages DATA.CCF
I update the script just today:
http://aluigi.org/bms/sega_ages_2500.bms
http://aluigi.org/bms/sega_ages_2500.bms
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Re: Sega Ages DATA.CCF
aluigi wrote:I update the script just today:
http://aluigi.org/bms/sega_ages_2500.bms
I have totally forgotten about this, and to my surprise, yesterday I found the script in your site!
Thank you for that , it works flawlessly.
Would you have any idea about how to get the images from .IMA files?
See ya
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Re: Sega Ages DATA.CCF
Upload one of these IMA files so we can analyze the content (I doubt it's something easy but who knows).
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Re: Sega Ages DATA.CCF
Here it is! Thank you
See ya
See ya
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- Site Admin
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Re: Sega Ages DATA.CCF
I guess it's some sort of custom image format containing compressed data, it then contains chunks like IMA, STAT and PALE.
So the first step is the decompression but currently I don't know what's the exact algorithm (no lzss or lzo) and I didn't check the others.
The following is the basic script for decompression that will work when someone will figure out the exact algorithm:
So the first step is the decompression but currently I don't know what's the exact algorithm (no lzss or lzo) and I didn't check the others.
The following is the basic script for decompression that will work when someone will figure out the exact algorithm:
Code: Select all
comtype ??? # didn't check the algorithm!
idstring "SHR\0"
get ZSIZE long
get SIZE long
savepos OFFSET
math ZSIZE - 4
get NAME basename
clog NAME OFFSET ZSIZE SIZE