State of Decay 2 - Translating Tutorial by .:i2k:.~~~~~~~~~~~~~~~~~~~~~~~~~
Game's premiere: 2018
Game's Engine version: Unreal Engine 4.13
Don't be frightened! Getting the right file out and back to the archive looks like a lot of work, but it is not - translating the file is it!
File what we want: Game.locres
Archive file from we'll get it and will place back: "pakchunk000025-WindowsNoEditor.pak"PREREQUISITES - DOWNLOADS:---------------------------------------
* - QuickBMS generic files extractor and reimporter 0.11 ---
https://aluigi.altervista.org/papers/quickbms.zip -- (no matter if there is a newer one!)
* - UE4_specific_scripts (with unreal_tournament_4_0.4.23.1a_sod2.bms) ---
https://cs.rin.ru/forum/download/file.php?id=94110* - UnrealPak ---
http://fluffyquack.com/tools/unrealpak.rar -- (it's a must have!)
* - Locres Tool ---
viewtopic.php?f=12&t=15084 - unreal_locres_texttool.zip [511.12 KiB] -- (no matter if there is a newer one!)
* - WinRAR or 7zip installed on your Windows system
* - Notepad++ installed on your Windows system -- (recommended unicode text editor)
* - "pakchunk000025-WindowsNoEditor.pak" file from your installed game: <your_drive>\...\State of Decay 2 Juggernaut Edition\StateOfDecay2\Content\Paks
PREREQUISITES - FOLDERS NEEDED ON YOUR SYSTEM:---------------------------------------
<your_drive>\WORK\
<your_drive>\WORK\QuickBMS\
<your_drive>\WORK\SCRIPTS\
<your_drive>\WORK\BACKUP\
<your_drive>\WORK\EXTRACTED\
PREREQUISITES - EXTRACT & COPY:---------------------------------------
* COPY ORIGINAL "pakchunk000025-WindowsNoEditor.pak" file from the game >>>>> <your_drive>\WORK\BACKUP\
* COPY ORIGINAL "pakchunk000025-WindowsNoEditor.pak" file >>>>> <your_drive>\WORK\ too
* EXTRACT "quickbms.zip" >>>>> <your_drive>\WORK\QuickBMS\
* EXTRACT "UE4_specific_scripts.zip" >>>>> <your_drive>\WORK\SCRIPTS\
* EXTRACT "unrealpak.rar" >>>>> <your_drive>\WORK\ (yes, root)
* EXTRACT "unreal_locres_texttool.zip" >>>>> <your_drive>\WORK\ (yes, root)
~~~~~~~~~~~~LET'S START THE WORK!~~~~~~~~~~~~01 ---- Launch
QuickBMS with "quickbms.exe"
01/a - Select "unreal_tournament_4_0.4.23.1a_sod2.bms" inside "SCRIPTS" folder
01/b - Select "pakchunk000025-WindowsNoEditor.pak" file
01/c - Select "EXTRACTED" folder
QuickBMS will extracting all files from the *.pak file.
02 ---- Copy "Game.locres" file from <your_drive>\WORK\EXTRACTED\StateOfDecay2\Content\Localization\Game\en-US\ >>>>> <your_drive>\WORK\
02/a - Copy "Game.locres" file from <your_drive>\WORK\EXTRACTED\StateOfDecay2\Content\Localization\Game\en-US\ >>>>> <your_drive>\BACKUP\ too
03 ---- Launch "
unreal_locres_texttool.exe" (WORK) (Leave option "Original" selected) and click on "Export" button
03/a - Select "Game.locres"
Program will place extracted text (in *.txt format) into "WORK" folder
04 ---- Open "Game.locres.txt" file with
Notepad++ and TRANSLATE
Beware, this will a helluva work!
05 ---- When finished and saved translating (or just want to test out of work work):
05/a - Launch "unreal_locres_texttool.exe" (WORK) (Leave option "Original" selected) and click on "Import" button
05/b - Select "Game.locres.txt" file
Program will place a "NEW_Game.locres" into "WORK" folder
06 ---- Copy "
NEW_Game.locres" file here:
<your_drive>\WORK\EXTRACTED\StateOfDecay2\Content\Localization\Game\en-US\
06/a - Delete here the original "Game.locres" file
06/b - Rename "NEW_Game.locres" >>>>> "Game.locres"
07 ---- Go to the "WORK" (root)
07/a - Drag 'n' drop the "EXTRACTED" folder onto "UnrealPak-Without-Compression.bat" file
Program will place a new "EXTRACTED.pak" into "WORK" folder
07/b - Rename "EXTRACTED.pak" >>>>> "pakchunk000025-WindowsNoEditor.pak"
08 ---- Place your new "pakchunk000025-WindowsNoEditor.pak" file here:
<your_drive>\...\State of Decay 2 Juggernaut Edition\StateOfDecay2\Content\Paks
And yes, overwrite it!
(Reminder: You have a backup of the original files.)
09 ---- TEST YOUR WORK in the game!