Hello, a while ago I posted about a format for .ho files. This time, I found out some useful things about these .ho that is vital information, but I need help creating a script for them.
First of all, these .ho files have filenames, but no absolute offsets in the file to the assets.
But, the game i am researching on has these .lo files that are logs! it has all of the filenames, and their absolute offsets, as well as what asset type they are, as well as their size, and padding size!!!
So, my question is, knowing the files absolute offsets, as well as their name, size and padding, how do I make a script to extract these .ho files??? Please help! .ho and .lo samples here! https://drive.google.com/file/d/1Pv_jqTZ9wYbVo2llkvvy5C7rcQBF8dX8/view?usp=sharing
Help creating a QuickBMS Script for this format (found vital info!)
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- Posts: 19
- Joined: Sat Jan 12, 2019 10:07 pm
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- Posts: 19
- Joined: Sat Jan 12, 2019 10:07 pm
Re: Help creating a QuickBMS Script for this format (found vital info!)
Any help? Like i said, for these .ho files, there is a .lo file that goes with it that in plain text says what offset the files are as well as their size. So knowing this, how would I make a QuickBMS script for these .ho files?
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Re: Help creating a QuickBMS Script for this format (found vital info!)
It's a messy format, I can only make a script for scanning the LO file and dumping the data referenced in HO:
Code: Select all
OPEN FDDE "lo"
OPEN FDDE "ho" 1
set SEARCH binary "\t 0\t "
get LO_SIZE asize
do
get TMP line
set NAME string TMP
string TMP 0| SEARCH
if TMP != ""
string NAME % " "
string TMP << 8
string TMP p "0x%s" TMP
putarray 0 -1 NAME
putarray 1 -1 TMP
endif
savepos TMP
while TMP < LO_SIZE
get TMP asize 1
putarray 0 -1 ""
putarray 1 -1 TMP
sortarray 1 1
for i = 0
getarray NAME 0 i
if NAME == ""
break
endif
getarray OFFSET 1 i
math i + 1
getarray SIZE 1 i
math SIZE - OFFSET
log NAME OFFSET SIZE 1
next i
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- Posts: 19
- Joined: Sat Jan 12, 2019 10:07 pm
Re: Help creating a QuickBMS Script for this format (found vital info!)
Thanks!!! This works!