Pokemon Rumble + Demo/Channel (WiiWare) *.PKC

Programming related discussions related to game research
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Pokemon Rumble + Demo/Channel (WiiWare) *.PKC

Post by LolHacksRule »

Pokemon Rumble, its demo and Pokemon Channel (no samples, not planning to datamine) has the scripts in a binary format. I only got the 20 byte header but does anyone want to crack the rest if possible so more data can be explored? Thanks. This may be interesting... https://projectpokemon.org/home/forums/ ... -question/

Code: Select all

//------------------------------------------------
//--- 010 Editor v10.0.2 Binary Template
//
//      File: Pokemon Rumble *.PKC
//      Authors: LolHacksRule
//      Version: 1
//      Purpose: Gets some data out of the scripts.
//      Category: Deserializing
//      File Mask: pk
//      ID Bytes: pk
//      History:
//------------------------------------------------

char    pokeScriptHeader[9]; //pk
char    byteSizeOfScript[3];
char    zero[2]; //Padding?
char    byteSizeOfDataRefChunk1[2];
char    zero1[3];
char    strCnt1[1]; //String count for data ref chunk 1?
char    zero2[2];
char    byteSizeOfDataRefChunk2[2];
char    zero3[3];
char    strCnt2[1]; //String count for data ref chunk 2?
char    zero4[4];


Last bumped by LolHacksRule on Wed Aug 26, 2020 11:27 pm.