Skylanders: Giants .arc and .bld files
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Skylanders: Giants .arc and .bld files
Hello,
when I open the .arc files in a text editor/Microsoft visual studio it comes out as weird symbols does anyone know how to turn this into somewhat readable code? also how to I open the .bld files? because they don't seem to open.
Ps. I am aware that there is another thread on this topics but none of the links work
Link for one of the .bld files for anyone interested (I can't upload .arc files):
https://www.mediafire.com/file/w3hqlk1ipqvf07u/file
when I open the .arc files in a text editor/Microsoft visual studio it comes out as weird symbols does anyone know how to turn this into somewhat readable code? also how to I open the .bld files? because they don't seem to open.
Ps. I am aware that there is another thread on this topics but none of the links work
Link for one of the .bld files for anyone interested (I can't upload .arc files):
https://www.mediafire.com/file/w3hqlk1ipqvf07u/file
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- Joined: Thu Aug 06, 2020 6:39 am
Re: Skylanders: Giants .arc and .bld files
in a text editor I can see the .arc contains other files but I cannot extract them with any program I try
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Re: Skylanders: Giants .arc and .bld files
I tried it, but it says
- signature of the four bytes at offset 0x00000000 doesn't match the one expected by the script.
It expects AGI but my files are IGA
it happens with both .arc and .bld files
- signature of the four bytes at offset 0x00000000 doesn't match the one expected by the script.
It expects AGI but my files are IGA
it happens with both .arc and .bld files
Last edited by Doom Boom9 on Sun Aug 09, 2020 12:17 am, edited 1 time in total.
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Re: Skylanders: Giants .arc and .bld files
Here it works perfectly:
It looks like the bld file you used there is corrupted while the one you posted is ok.
Code: Select all
offset filesize filename
--------------------------------------
00000000 124035 FRENCH.pak
00000000 125341 DUTCH.pak
00000000 34006944 level.bld
00000000 119913 ENGLISH.pak
- 4 files found in 2 seconds
coverage file 0 93% 14687019 15628363 . offset 00ee7810
coverage file -1 0% 0 119913 . offset 0001d469
It looks like the bld file you used there is corrupted while the one you posted is ok.
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Re: Skylanders: Giants .arc and .bld files
is there any way to extract files that have an "IGZ" header?
because I can't extract the .pak or .igz files
Thanks for your help aluigi
because I can't extract the .pak or .igz files
Thanks for your help aluigi
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Re: Skylanders: Giants .arc and .bld files
For IGZ search the following on Google (or directly the search here on the forum):
"igz" site:zenhax.com
"igz" site:zenhax.com
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Re: Skylanders: Giants .arc and .bld files
aluigi wrote:For IGZ search the following on Google (or directly the search here on the forum):
"igz" site:zenhax.com
i am a bit late to this but could you run me through how to open the .igz files cause i do not understand
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Re: Skylanders: Giants .arc and .bld files
If you ever read this Jezvella123 you can open them by using IgzModelConverter
Found at: https://github.com/AdventureT/IgzModelConverter
Found at: https://github.com/AdventureT/IgzModelConverter
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Re: Skylanders: Giants .arc and .bld files
Doom Boom9 wrote:If you ever read this Jezvella123 you can open them by using IgzModelConverter
Found at: https://github.com/AdventureT/IgzModelConverter
thanks so much