Skylanders: Giants .arc and .bld files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

Hello,

when I open the .arc files in a text editor/Microsoft visual studio it comes out as weird symbols does anyone know how to turn this into somewhat readable code? also how to I open the .bld files? because they don't seem to open.

Ps. I am aware that there is another thread on this topics but none of the links work

Link for one of the .bld files for anyone interested (I can't upload .arc files):

https://www.mediafire.com/file/w3hqlk1ipqvf07u/file
Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Re: Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

in a text editor I can see the .arc contains other files but I cannot extract them with any program I try
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Skylanders: Giants .arc and .bld files

Post by aluigi »

Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Re: Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

Thankyou!
Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Re: Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

I tried it, but it says

- signature of the four bytes at offset 0x00000000 doesn't match the one expected by the script.

It expects AGI but my files are IGA

it happens with both .arc and .bld files
Last edited by Doom Boom9 on Sun Aug 09, 2020 12:17 am, edited 1 time in total.
Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Re: Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

Annotation 2020-08-09 101545.png
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Skylanders: Giants .arc and .bld files

Post by aluigi »

Here it works perfectly:

Code: Select all

  offset   filesize   filename
--------------------------------------
  00000000 124035     FRENCH.pak
  00000000 125341     DUTCH.pak
  00000000 34006944   level.bld
  00000000 119913     ENGLISH.pak

- 4 files found in 2 seconds
  coverage file 0    93%   14687019   15628363   . offset 00ee7810
  coverage file -1    0%   0          119913     . offset 0001d469

It looks like the bld file you used there is corrupted while the one you posted is ok.
Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Re: Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

is there any way to extract files that have an "IGZ" header?

because I can't extract the .pak or .igz files

Thanks for your help aluigi
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Skylanders: Giants .arc and .bld files

Post by aluigi »

For IGZ search the following on Google (or directly the search here on the forum):
"igz" site:zenhax.com
Jezvella123
Posts: 7
Joined: Sat Feb 27, 2021 9:57 am

Re: Skylanders: Giants .arc and .bld files

Post by Jezvella123 »

aluigi wrote:For IGZ search the following on Google (or directly the search here on the forum):
"igz" site:zenhax.com


i am a bit late to this but could you run me through how to open the .igz files cause i do not understand
Doom Boom9
Posts: 7
Joined: Thu Aug 06, 2020 6:39 am

Re: Skylanders: Giants .arc and .bld files

Post by Doom Boom9 »

If you ever read this Jezvella123 you can open them by using IgzModelConverter

Found at: https://github.com/AdventureT/IgzModelConverter
Jezvella123
Posts: 7
Joined: Sat Feb 27, 2021 9:57 am

Re: Skylanders: Giants .arc and .bld files

Post by Jezvella123 »

Doom Boom9 wrote:If you ever read this Jezvella123 you can open them by using IgzModelConverter

Found at: https://github.com/AdventureT/IgzModelConverter



thanks so much