Bleach Soul Ignition/Sou resurrection

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Bleach Soul Ignition/Sou resurrection

Post by Darko »

Hi Guys, I'm wondering if someone can take a look to this game files:

https://www.mediafire.com/file/y2jooyozbh2ay7a/file

More info here:

https://forum.xentax.com/viewtopic.php? ... 3&start=15

There's a tool to get the models but it's not complete, you can get only static meshes.
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by Darko »

I guess no one is interested in this game.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Bleach Soul Ignition/Sou resurrection

Post by DJ Normality »

The files you provided only hold texture data.
Image
Image
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Bleach Soul Ignition/Sou resurrection

Post by DJ Normality »

Sorry. I looked at the wrong files. Heres what I found.
Image
Image
No UV's yet but im sure they are there just below the vertex data.
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by Darko »

Lol Thanks.
SockNastre
Posts: 2
Joined: Thu Sep 10, 2020 5:09 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by SockNastre »

Hey! Cool to see some people interested in this game, I am making a tool that is dedicated to modding the game and modifying the game files you can check it out below.

https://github.com/SockNastre/Resurreccion-Toolkit

I haven't done too much research into the models, I've gotten as far as DJ has and identified a few patterns on where certain things are located like submeshes and certain offsets but that's it. For the tool's completion model importation and exportation are planned assuming they can be figured out in good time. Anyway I just came here to link the tool and if anyone is interested in using the tool or assisting with it's development then there is details on that GitHub page that can help you get into contact with me. It would be very nice to talk with others interested in this game. :)
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by Szkaradek123 »

Here is a blend file for import models from spk files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.spk and press import.
Script import geometry, uv, weights for vertex and bones.

Need help with bone mapping.

Problem with bone mapping:
- vertex group "40" should be "103"

I found section with this numbers:

Code: Select all

 
12408 21 0
    0 120
    1 3
    2 4
    3 5
    4 6
    5 41
    6 42
    7 43
    8 44
    9 60
    10 61
    11 62
    12 63
    13 96
    14 97
    15 98
    16 99
    17 100
    18 101
    19 102
    20 103
12492 37 0
    0 7
    1 8
    2 9
    3 10
    4 83
    5 81
    6 82
    7 84
    8 85
    9 86
    10 87
    11 88
    12 89
    13 90
    14 91
    15 92
    16 93
    17 94
    18 95
    19 104
    20 105
    21 106
    22 107
    23 108
    24 109
    25 110
    26 111
    27 112
    28 113
    29 114
    30 115
    31 116
    32 117
    33 118
    34 119
    35 39
    36 40
12640 10 0
    0 86
    1 87
    2 88
    3 89
    4 90
    5 91
    6 92
    7 93
    8 94
    9 95
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by Darko »

when I tried to import yoruichi model, I had this message:

Image

In any case, I'm uploading all the character files:

http://www.mediafire.com/file/o4kxzcyo43f30mm/file

Also when I tried to import rukia o mugetsu files, where wwas some missing parts:

Image

Image
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Bleach Soul Ignition/Sou resurrection

Post by DJ Normality »

Man.. how did you make that script ?
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by Szkaradek123 »

"Man.. how did you make that script ?"

If you seen a complex file format the best is making a text file with unpacked binary values , the best decimal not hex.
Unpack a 1000 bytes as float , integer or short integer or else and watch, what repeat. Try to find a number repeated items or size of repeated section. It is very funny stuff of course if you have time.

" some missing parts:"

Here is a next version of importer :
1.You can import textured models but first select files with "...Img.spk" to extract images.
2.You can choice what can you import- all meshes or main. Meshes are grouped by a skeleton. Not all meshes have uv mapping.
3.Bone mapping is too hard. How it is working , dont know. I give up.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Bleach Soul Ignition/Sou resurrection

Post by DJ Normality »

Nice research man. Really. Thanks for looking into this.
SockNastre
Posts: 2
Joined: Thu Sep 10, 2020 5:09 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by SockNastre »

nice job! :D Seems I'll have a lot of catching up to do to get as far as you guys on the meshes haha
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Bleach Soul Ignition/Sou resurrection

Post by akderebur »

I have posted a tool for this not long ago. Supports models and animations : https://forum.xentax.com/viewtopic.php?f=16&t=22570