Bleach Soul Ignition/Sou resurrection
-
- Posts: 47
- Joined: Fri Jun 03, 2016 5:24 pm
Bleach Soul Ignition/Sou resurrection
Hi Guys, I'm wondering if someone can take a look to this game files:
https://www.mediafire.com/file/y2jooyozbh2ay7a/file
More info here:
https://forum.xentax.com/viewtopic.php? ... 3&start=15
There's a tool to get the models but it's not complete, you can get only static meshes.
https://www.mediafire.com/file/y2jooyozbh2ay7a/file
More info here:
https://forum.xentax.com/viewtopic.php? ... 3&start=15
There's a tool to get the models but it's not complete, you can get only static meshes.
-
- Posts: 47
- Joined: Fri Jun 03, 2016 5:24 pm
Re: Bleach Soul Ignition/Sou resurrection
I guess no one is interested in this game.
-
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
-
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
-
- Posts: 47
- Joined: Fri Jun 03, 2016 5:24 pm
Re: Bleach Soul Ignition/Sou resurrection
Lol Thanks.
-
- Posts: 2
- Joined: Thu Sep 10, 2020 5:09 pm
Re: Bleach Soul Ignition/Sou resurrection
Hey! Cool to see some people interested in this game, I am making a tool that is dedicated to modding the game and modifying the game files you can check it out below.
https://github.com/SockNastre/Resurreccion-Toolkit
I haven't done too much research into the models, I've gotten as far as DJ has and identified a few patterns on where certain things are located like submeshes and certain offsets but that's it. For the tool's completion model importation and exportation are planned assuming they can be figured out in good time. Anyway I just came here to link the tool and if anyone is interested in using the tool or assisting with it's development then there is details on that GitHub page that can help you get into contact with me. It would be very nice to talk with others interested in this game.
https://github.com/SockNastre/Resurreccion-Toolkit
I haven't done too much research into the models, I've gotten as far as DJ has and identified a few patterns on where certain things are located like submeshes and certain offsets but that's it. For the tool's completion model importation and exportation are planned assuming they can be figured out in good time. Anyway I just came here to link the tool and if anyone is interested in using the tool or assisting with it's development then there is details on that GitHub page that can help you get into contact with me. It would be very nice to talk with others interested in this game.
-
- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Bleach Soul Ignition/Sou resurrection
Here is a blend file for import models from spk files.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.spk and press import.
Script import geometry, uv, weights for vertex and bones.
Need help with bone mapping.
Problem with bone mapping:
- vertex group "40" should be "103"
I found section with this numbers:
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.spk and press import.
Script import geometry, uv, weights for vertex and bones.
Need help with bone mapping.
Problem with bone mapping:
- vertex group "40" should be "103"
I found section with this numbers:
Code: Select all
12408 21 0
0 120
1 3
2 4
3 5
4 6
5 41
6 42
7 43
8 44
9 60
10 61
11 62
12 63
13 96
14 97
15 98
16 99
17 100
18 101
19 102
20 103
12492 37 0
0 7
1 8
2 9
3 10
4 83
5 81
6 82
7 84
8 85
9 86
10 87
11 88
12 89
13 90
14 91
15 92
16 93
17 94
18 95
19 104
20 105
21 106
22 107
23 108
24 109
25 110
26 111
27 112
28 113
29 114
30 115
31 116
32 117
33 118
34 119
35 39
36 40
12640 10 0
0 86
1 87
2 88
3 89
4 90
5 91
6 92
7 93
8 94
9 95
-
- Posts: 47
- Joined: Fri Jun 03, 2016 5:24 pm
Re: Bleach Soul Ignition/Sou resurrection
when I tried to import yoruichi model, I had this message:
In any case, I'm uploading all the character files:
http://www.mediafire.com/file/o4kxzcyo43f30mm/file
Also when I tried to import rukia o mugetsu files, where wwas some missing parts:
In any case, I'm uploading all the character files:
http://www.mediafire.com/file/o4kxzcyo43f30mm/file
Also when I tried to import rukia o mugetsu files, where wwas some missing parts:
-
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: Bleach Soul Ignition/Sou resurrection
Man.. how did you make that script ?
-
- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: Bleach Soul Ignition/Sou resurrection
"Man.. how did you make that script ?"
If you seen a complex file format the best is making a text file with unpacked binary values , the best decimal not hex.
Unpack a 1000 bytes as float , integer or short integer or else and watch, what repeat. Try to find a number repeated items or size of repeated section. It is very funny stuff of course if you have time.
" some missing parts:"
Here is a next version of importer :
1.You can import textured models but first select files with "...Img.spk" to extract images.
2.You can choice what can you import- all meshes or main. Meshes are grouped by a skeleton. Not all meshes have uv mapping.
3.Bone mapping is too hard. How it is working , dont know. I give up.
If you seen a complex file format the best is making a text file with unpacked binary values , the best decimal not hex.
Unpack a 1000 bytes as float , integer or short integer or else and watch, what repeat. Try to find a number repeated items or size of repeated section. It is very funny stuff of course if you have time.
" some missing parts:"
Here is a next version of importer :
1.You can import textured models but first select files with "...Img.spk" to extract images.
2.You can choice what can you import- all meshes or main. Meshes are grouped by a skeleton. Not all meshes have uv mapping.
3.Bone mapping is too hard. How it is working , dont know. I give up.
-
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
Re: Bleach Soul Ignition/Sou resurrection
Nice research man. Really. Thanks for looking into this.
-
- Posts: 2
- Joined: Thu Sep 10, 2020 5:09 pm
Re: Bleach Soul Ignition/Sou resurrection
nice job! Seems I'll have a lot of catching up to do to get as far as you guys on the meshes haha
-
- Posts: 68
- Joined: Wed Nov 15, 2017 1:54 pm
Re: Bleach Soul Ignition/Sou resurrection
I have posted a tool for this not long ago. Supports models and animations : https://forum.xentax.com/viewtopic.php?f=16&t=22570