limit of unpacking files

Doubts, help and support about QuickBMS and other game research tools
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

limit of unpacking files

Post by CriticalError »

Hello Luigi, well I come this time with this issue, don't know is possible update the quantity of items to unpack, some games like Seven Souls have 17000 textures, and quickbms if you select about 2000 o 3000 just close and nothing unpack, really is pain in the ass check for what numbers you upack first and really you lose in the process so really if you can clarify it, grateful mate.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: limit of unpacking files

Post by aluigi »

Do you refer to the selection of archives/files when you launch quickbms with double-click?
In that case it's enough to enter in the folder that contains all these files and type * in the "File name" entry, then push Open.
It will automatically run the script against ALL the files

Note that you can use only *, currently that's not a wildcard to select just certain files (maybe in the next version).
I tell you just in case you try *.txt and it doesn't work.
CriticalError
Posts: 204
Joined: Thu Aug 14, 2014 8:52 pm

Re: limit of unpacking files

Post by CriticalError »

omg how can't test this, is work luigi, many thanks buddy, big big thanks, now I can unpack all in one files, damn xD keep working hard mate, have a nice day.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: limit of unpacking files

Post by aluigi »

Good :D
Another alternative is using quickbms from the command-line, in that case it's enough to specify just the folder as input file.