limit of unpacking files
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- Posts: 204
- Joined: Thu Aug 14, 2014 8:52 pm
limit of unpacking files
Hello Luigi, well I come this time with this issue, don't know is possible update the quantity of items to unpack, some games like Seven Souls have 17000 textures, and quickbms if you select about 2000 o 3000 just close and nothing unpack, really is pain in the ass check for what numbers you upack first and really you lose in the process so really if you can clarify it, grateful mate.
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- Site Admin
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Re: limit of unpacking files
Do you refer to the selection of archives/files when you launch quickbms with double-click?
In that case it's enough to enter in the folder that contains all these files and type * in the "File name" entry, then push Open.
It will automatically run the script against ALL the files
Note that you can use only *, currently that's not a wildcard to select just certain files (maybe in the next version).
I tell you just in case you try *.txt and it doesn't work.
In that case it's enough to enter in the folder that contains all these files and type * in the "File name" entry, then push Open.
It will automatically run the script against ALL the files
Note that you can use only *, currently that's not a wildcard to select just certain files (maybe in the next version).
I tell you just in case you try *.txt and it doesn't work.
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- Posts: 204
- Joined: Thu Aug 14, 2014 8:52 pm
Re: limit of unpacking files
omg how can't test this, is work luigi, many thanks buddy, big big thanks, now I can unpack all in one files, damn xD keep working hard mate, have a nice day.
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: limit of unpacking files
Good
Another alternative is using quickbms from the command-line, in that case it's enough to specify just the folder as input file.
Another alternative is using quickbms from the command-line, in that case it's enough to specify just the folder as input file.