Heroes of the Storm Problem DDS files?

Textures, recreate headers, conversions, algorithms and parsing of image files
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Heroes of the Storm Problem DDS files?

Post by Doctor Loboto »

Hello all. I've been gradually extracting models and textures from the game Heroes of the Storm for personal purposes, and I've come across some strange errors with some of the textures. They appear mostly transparent with only minor shades in certain places. Here are a few examples of such textures. I was hoping there was a way to fix them so they display properly...

https://www.dropbox.com/s/0h19psogumd406v/HotS-tex.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Heroes of the Storm Problem DDS files?

Post by Acewell »

These are your standard dxt5 dds textures. The "minor shades" you are seeing is a result from the alpha channel, there is nothing to fix. What software are you using to view them? With XnView you can open the image and turn off the alpha in View>Use Alpha Channel to see the fully exposed rgb channels and if you don't want the alpha channel just go to Image>Remove alpha channel and save out the image.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Heroes of the Storm Problem DDS files?

Post by Doctor Loboto »

Oh, that fixed it, thank you very much!