Garfield Kart [PS4] .MESH .TEX

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Garfield Kart [PS4] .MESH .TEX

Post by DJ Normality »

I was able to extract the files. But no plug-ins or scripts work so far.

Files are .MESH and .TEX. Which are very common.

Samples
https://drive.google.com/file/d/1xzy-DU ... sp=sharing

I would like to make a Noesis script for the file formats if anyone can help.

Thanks
reh
Posts: 48
Joined: Sun Apr 21, 2019 2:09 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by reh »

To create a script, you will need to provide a few more sample files.
Image
Bus.png

The texture appears to be DXT1.
Image
T_WaterFoam_D_1.png
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by DJ Normality »

Hey! Thanks man. You seem to have already gotten something. Here are a few more sample files.
https://drive.google.com/file/d/1LOAGi7 ... sp=sharing
reh
Posts: 48
Joined: Sun Apr 21, 2019 2:09 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by reh »

The scripts are not guaranteed to work with all files and the texture script can conflict with other scripts, generating an error and not loading the texture, if it does, move the conflicting script to another folder.
Feel free to send files that don't work.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by DJ Normality »

Works good. Seems to fail every now and then with this error.
Image
Other than that bro thank you my son is gonna love these.

Loaded the file up but cant seem to get anything. Even as .FBX convert.
Image
Not sure I will try other formats but this is my main format I use and I never had any issues.
Even windows 3d viewer fails.

Ah nvm. I see that its the files your talking about. Must be animations. All the statics export.

Errors
https://drive.google.com/file/d/1sEpzEi ... sp=sharing
reh
Posts: 48
Joined: Sun Apr 21, 2019 2:09 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by reh »

Here is the updated:
fmt_GarfieldKart_mesh_PS4.zip
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by DJ Normality »

Man thank you. I got the characters and most of the worlds. So whatever I didnt get I'm sure I can rebuild. Thanks again for helping me do this. Could you maybe send me an email to help me learn how to do this. I mean I'm close I can script and modify stuff I just dont get how you seen what algorithms to use. If not I understand. Thanks for everything my email is sharppyshooter@gmail.com
reh
Posts: 48
Joined: Sun Apr 21, 2019 2:09 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by reh »

:D , send you an email.
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Garfield Kart [PS4] .MESH .TEX

Post by Karpati »

DJ Normality,

Did you cut some bytes from the begin of your sample files?

The sample files from the Windows version have
4 bytes (length of the model name)
x bytes (model name)
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by DJ Normality »

No this is from the PS4 version files, I didnt cut anything out. It was kind of a weird export using unity unpacker. Seemed like it didnt unpack it all. And if i remember i had to rename all the files because there was no extension on them.
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Garfield Kart [PS4] .MESH .TEX

Post by Karpati »

DJ Normality wrote:No this is from the PS4 version files, I didnt cut anything out. It was kind of a weird export using unity unpacker. Seemed like it didnt unpack it all. And if i remember i had to rename all the files because there was no extension on them.


When I open the uncompressed common file from the Windows version with AssetsBundleExtractor_2.2 I see the mesh files with the .fbx file extension.
(I know that it is not same with the Autodesk .fbx format internally.)

Can you tell me what you see when you open the PS4 bundle with the unity unpacker?

I have finished my Garfield Kart loader module and I have tested it on your about 30 PS4 files and about 300 Windows files.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Garfield Kart [PS4] .MESH .TEX

Post by DJ Normality »

Oh wow. Nice!. And it was just a bunch of hash files. Then the named files but i don't remember the extension. I think it was blank. I used a program to rename them to .assets. Then I could unpack them. Sorry Karpati I don't have the original files anymore.
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Garfield Kart [PS4] .MESH .TEX

Post by Karpati »

When I open the uncompressed common file from the Windows version with UnityEx v1.8.9.4 I see the mesh files with the .mesh file extension.
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Garfield Kart [PS4] .MESH .TEX

Post by Karpati »

I have finished my Garfield Kart: Furious Racing .mesh and .tex loader modules.

The .mesh loader module supports the subobjects and 11 different vertex formats from the Windows and PS4 games.
The .tex loader module supports 4 different texture formats.

I have released the following program as web updates:
- 3D Object Converter v7.036 (Windows)

How to get the 3D Object Converter:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v7.036.