I'm trying to port the demon arms model and animations from the darkness 2. It is built in the evolution engine so I can unpack the files with evolution unpacker or thedarkness2.bms. But I cannot use any of the unpacked files.
looks like the data is split across three different files because a single filename is found in 3 different caches, but I'm very new to this stuff, so I'm not sure. I've the three files that appear to be the normal map for the textures as a sample. Does anyone know how I might convert the files into a usable format? I have one steam key copy of the game for anyone who can help.