[Wii U] Monster Hunter 3 Ultimate Models (.arc)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

[Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by Irastris »

Can anyone help me with extracting MH3Us models from their .arcs?
I've read a few threads saying to use ARCTool, but they never actually say what command to use.

If I drag and drop them, Windows just says ARCTool stopped working, and the few times it does extract anything, in only extracts a single file that isn't even .tex or .mod, but rather random formats like .241F5DEB

Can anyone help me? Including one of the .arcs below.
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by zaramot »

Better post here extracted files. I'm sure if you open those files in Hex editor you will know which one is .mod and .tex
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by Irastris »

They're all empty, because ARCtool crashes before it can extract anything, but not before it can make a index I guess.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by aluigi »

I have just updated the dmc4.bms script to version 0.1.5:
http://aluigi.org/papers/bms/dmc4.bms
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by Irastris »

aluigi wrote:I have just updated the dmc4.bms script to version 0.1.5:
http://aluigi.org/papers/bms/dmc4.bms


Thank you, this extracted everything, however the files have no extension, so I'll have to check if they actually work and get back to you.
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by Irastris »

aluigi wrote:I have just updated the dmc4.bms script to version 0.1.5:
http://aluigi.org/papers/bms/dmc4.bms


Thanks for the suggestion, but this doesn't work. As noted above, they have no extension, and also don't identify as .tex or .mod when viewed with HxD.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by aluigi »

I have updated the script to version 0.1.5a for assigning a guessed extension to the files that don't have one, it seems very useful because it solves the problem of the "duplicates" (for which was necessary to use 'r' when prompted).
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)

Post by Irastris »

aluigi wrote:I have updated the script to version 0.1.5a for assigning a guessed extension to the files that don't have one, it seems very useful because it solves the problem of the "duplicates" (for which was necessary to use 'r' when prompted).


Alright, the stuff that were detected as .tex work with the Noesis script for them, however not a single .mod can be found in the extraction.

Thank you so much for your work, it's so close to being complete for my needs! If you want, I can upload some more arcs if that might be needed.