Can anyone help me with extracting MH3Us models from their .arcs?
I've read a few threads saying to use ARCTool, but they never actually say what command to use.
If I drag and drop them, Windows just says ARCTool stopped working, and the few times it does extract anything, in only extracts a single file that isn't even .tex or .mod, but rather random formats like .241F5DEB
Can anyone help me? Including one of the .arcs below.
[Wii U] Monster Hunter 3 Ultimate Models (.arc)
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
Better post here extracted files. I'm sure if you open those files in Hex editor you will know which one is .mod and .tex
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
They're all empty, because ARCtool crashes before it can extract anything, but not before it can make a index I guess.
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
I have just updated the dmc4.bms script to version 0.1.5:
http://aluigi.org/papers/bms/dmc4.bms
http://aluigi.org/papers/bms/dmc4.bms
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
aluigi wrote:I have just updated the dmc4.bms script to version 0.1.5:
http://aluigi.org/papers/bms/dmc4.bms
Thank you, this extracted everything, however the files have no extension, so I'll have to check if they actually work and get back to you.
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
aluigi wrote:I have just updated the dmc4.bms script to version 0.1.5:
http://aluigi.org/papers/bms/dmc4.bms
Thanks for the suggestion, but this doesn't work. As noted above, they have no extension, and also don't identify as .tex or .mod when viewed with HxD.
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
I have updated the script to version 0.1.5a for assigning a guessed extension to the files that don't have one, it seems very useful because it solves the problem of the "duplicates" (for which was necessary to use 'r' when prompted).
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Re: [Wii U] Monster Hunter 3 Ultimate Models (.arc)
aluigi wrote:I have updated the script to version 0.1.5a for assigning a guessed extension to the files that don't have one, it seems very useful because it solves the problem of the "duplicates" (for which was necessary to use 'r' when prompted).
Alright, the stuff that were detected as .tex work with the Noesis script for them, however not a single .mod can be found in the extraction.
Thank you so much for your work, it's so close to being complete for my needs! If you want, I can upload some more arcs if that might be needed.