[PS2]Metal SAGA (.SDA)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
hdwayl
Posts: 3
Joined: Sun Apr 28, 2019 2:50 am

[PS2]Metal SAGA (.SDA)

Post by hdwayl »

Can someone help me analyze this format?
https://mega.nz/file/HhtHQCYJ#onO9tphflGTeuOymQPkeaKJgoyn33zlxTtyl2N8TNQE
(I cant upload .SDA file to this website,because it says“The extension sda is not allowed.”)


Just in case, I posted a download link to the entire game
https://mega.nz/file/O4tnRJyB#X0KGEXAxVPvo8p20P2f844v9SoGsQVYtWKcS9e8pXUI
Thank you
Regards
hdwayl
Posts: 3
Joined: Sun Apr 28, 2019 2:50 am

Re: [PS2]Metal SAGA (.SDA)

Post by hdwayl »

anyone help?
db_lobster
Posts: 1
Joined: Sun Sep 27, 2020 1:43 am

Re: [PS2]Metal SAGA (.SDA)

Post by db_lobster »

There is my python 3 script for Metal Saga BGM.SDA
https://gist.github.com/DBLobster/5ed94ad1a91e8b49d38c75c888d71356

*.sda files like:
  • file header: 2048byte(0x0800)
  • 4 byte magic "SDA "
  • 4 byte filesize (32 bit int)
  • 4 byte sub files count (32 bit int)
  • every 4 byte is offset (32 bit int)

I guess it from Metal Saga PCM foobar2000 music plugin, see
https://github.com/losnoco/vgmstream/commit/3ea177e1d712a108d9c6158764cb72dec3dad217
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS2]Metal SAGA (.SDA)

Post by aluigi »